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Rev Age Author Path Log message Diff
301 4500d 17h leod /highres/textures/ fix case of 1151 #1  
300 4500d 18h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4501d 3h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4501d 20h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4512d 16h spiker /highres/sprites/  
296 4513d 12h spiker /highres/sprites/  
295 4519d 19h spiker /highres/ 281  
294 4520d 11h spiker /highres/ Added 4266  
293 4520d 23h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4522d 18h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4532d 12h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4533d 9h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4533d 11h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4537d 23h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4567d 11h spiker /highres/  
286 4572d 23h spiker /highres/ 4154  
285 4599d 10h nightfright / Reverted to previous versions: 341-343  
284 4655d 10h loomsday /highres/sprites/props/ doublesided now  
283 4655d 23h spiker /highres/  
282 4656d 4h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4658d 23h nightfright / Modified: #341, 343  
280 4665d 23h nightfright / Modified: #342, 343, 821, 916, 917  
279 4671d 11h nightfright / Updated: E1M1.mhk  
278 4714d 10h loomsday /highres/ #369 polymerized + #797 recreated  
277 4722d 13h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4722d 14h spiker /highres/  
275 4730d 12h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4731d 12h loomsday /highres/ polyTile #367  
273 4731d 13h spiker /highres/ 885 polymerized  
272 4731d 17h spiker /highres/textures/  
271 4731d 17h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4732d 13h spiker /highres/ Content by Lightsource  
269 4734d 15h loomsday /highres/ polymerTile #318  
268 4735d 13h loomsday /highres/ polymer-ed tile #317  
267 4743d 4h h266 /highres/screen/fonts/digital/  
266 4746d 12h loomsday /highres/ #371 polymerized, #152 glow added  
265 4750d 2h spiker /highres/ Fixes some broken normal maps  
264 4768d 21h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4774d 18h nightfright / Updated: #821, 1189, 2493  
262 4788d 11h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)