Rev |
Age |
Author |
Path |
Log message |
Diff |
301 |
4500d 17h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4500d 18h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4501d 3h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4501d 20h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4512d 16h |
spiker |
/highres/sprites/ |
|
|
296 |
4513d 12h |
spiker |
/highres/sprites/ |
|
|
295 |
4519d 19h |
spiker |
/highres/ |
281 |
|
294 |
4520d 11h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4520d 23h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4522d 18h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4532d 12h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4533d 9h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4533d 11h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4537d 23h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4567d 11h |
spiker |
/highres/ |
|
|
286 |
4572d 23h |
spiker |
/highres/ |
4154 |
|
285 |
4599d 10h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4655d 10h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4655d 23h |
spiker |
/highres/ |
|
|
282 |
4656d 4h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4658d 23h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4665d 23h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4671d 11h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4714d 10h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4722d 13h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4722d 14h |
spiker |
/highres/ |
|
|
275 |
4730d 12h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4731d 12h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4731d 13h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4731d 17h |
spiker |
/highres/textures/ |
|
|
271 |
4731d 17h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4732d 13h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4734d 15h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4735d 13h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4743d 4h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4746d 12h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4750d 2h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4768d 21h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4774d 18h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4788d 11h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|