Rev |
Age |
Author |
Path |
Log message |
Diff |
316 |
4489d 9h |
leod |
/highres/ |
Polymost grass #1 |
|
315 |
4490d 3h |
leod |
/ |
Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def
This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method. |
|
314 |
4490d 7h |
spiker |
/highres/sprites/firstperson/ |
small tweak |
|
313 |
4490d 8h |
spiker |
/highres/sprites/ |
More pisol adjustmenst + normal fix for scuba |
|
312 |
4491d 2h |
h266 |
/highres/ |
Define the projections in projections.def as 'tilefromtexture' before defining them as 'texture' to avoid warnings in the log file, and to allow them to be used in Polymer even with hightile disabled.
This information has been added to the def file itself as well. |
|
311 |
4492d 11h |
leod |
/highres/ |
Fix brace |
|
310 |
4492d 12h |
leod |
/highres/ |
Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes
Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs |
|
309 |
4495d 2h |
leod |
/highres/sprites/ |
effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)
All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3. |
|
308 |
4495d 4h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4495d 8h |
leod |
/highres/ |
fix 724_d |
|
306 |
4495d 15h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4496d 3h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4496d 4h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4496d 4h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4496d 14h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4496d 14h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4496d 14h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4497d 0h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4497d 17h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4508d 13h |
spiker |
/highres/sprites/ |
|
|
296 |
4509d 8h |
spiker |
/highres/sprites/ |
|
|
295 |
4515d 15h |
spiker |
/highres/ |
281 |
|
294 |
4516d 7h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4516d 19h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4518d 14h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4528d 8h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4529d 6h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4529d 7h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4533d 19h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4563d 8h |
spiker |
/highres/ |
|
|
286 |
4568d 19h |
spiker |
/highres/ |
4154 |
|
285 |
4595d 6h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4651d 6h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4651d 19h |
spiker |
/highres/ |
|
|
282 |
4652d 0h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4654d 19h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4661d 19h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4667d 7h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4710d 6h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4718d 9h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|