Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Directory listing | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
365 4408d 8h loomsday /highres/ #417 polymerized  
364 4408d 15h loomsday /highres/ #460 revised (polymer)  
363 4411d 21h loomsday /highres/ #454 revised [polymer]  
362 4412d 4h h266 /highres/screen/ improved crosshairs  
361 4414d 7h loomsday /highres/sprites/effects/ a bit of enhancement  
360 4421d 9h loomsday /highres/textures/ polymost texture upd  
359 4421d 10h loomsday /highres/ new polymost #367 & #368  
358 4425d 6h loomsday /highres/ polymost #369 texture revised  
357 4425d 9h loomsday /highres/textures/ polymost version of #354  
356 4425d 12h loomsday /highres/ polymost #317, #318 revised  
355 4425d 14h loomsday /highres/textures/ polymost version of #0328  
354 4425d 14h loomsday /highres/ rename 0328.png -> 0328_d.png  
353 4425d 15h loomsday /highres/textures/ polymost texture update  
352 4433d 11h loomsday /highres/ #0159 polymost  
351 4438d 9h spiker /  
350 4439d 0h spiker /  
349 4439d 1h spiker /polymost/screen/ Brought back the old structure  
348 4439d 3h spiker /  
347 4439d 6h loomsday /polymost/  
346 4440d 6h loomsday /polymost/textures/ polymost texture revised  
345 4440d 7h loomsday /  
344 4442d 3h spiker / Complete split of Polymer and Polymost. That was really necessary!  
343 4442d 10h spiker / Complete split of Polymer and Polymost! That was really necessary!  
342 4455d 9h spiker /highres/sprites/  
341 4455d 12h spiker /highres/sprites/  
340 4456d 19h spiker /highres/sprites/ Shotgun tweaks  
339 4457d 10h spiker /highres/sprites/  
338 4457d 11h spiker /highres/sprites/  
337 4457d 13h spiker /highres/sprites/  
336 4457d 14h spiker /highres/sprites/ shotgun  
335 4470d 5h leod /highres/ fix ancient definition bug on 0151: specularpower->specpower, specularfactor->specfactor  
334 4470d 15h leod /highres/sprites/ revert r329 pistol clip definition  
333 4471d 4h leod /installer/ hrp_extract: find 'bottom' skybox; adapt to SWHRP r13; remove broken HRP root check  
332 4471d 5h h266 /highres/sprites/ 0913.png --> 0913_d.png in props.def  
331 4471d 12h leod /installer/ hrp_extract: accept toplevel DEF as command line argument as an alternative to HRPTYPE  
330 4472d 23h leod / 4288_d added to Polymost HRP.
hrp_extract: support for voxels and Shadow Warrior HRP
 
329 4473d 4h spiker /highres/sprites/ more tweaks  
328 4476d 7h spiker /highres/ 4288 + shrinker projectile color match  
327 4477d 10h spiker /highres/sprites/ Trooper optimization  
326 4477d 11h leod /highres/ Revert to old loading sequence because the 1680 trooper got messed up.

But I don't understand why, especially since no other model is affected.
And it's the same with both Polymer/old Polymost model.