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517 3990d 16h leod /highres/textures/ PNGOUT optimizations part 6: textures #3

Both new and old PNGs convert to binary identical TGAs
 
516 3990d 16h leod /highres/textures/ PNGOUT optimizations part 5: textures #2

Both new and old PNGs convert to binary identical TGAs
 
515 3990d 16h leod /highres/textures/ PNGOUT optimizations part 4: textures #1

Both new and old PNGs convert to binary identical TGAs
 
514 3990d 16h leod /highres/screen/ PNGOUT optimizations part 3: screen (fonts, hud, menu)

Both new and old PNGs convert to binary identical TGAs
 
513 3990d 16h leod /highres/ PNGOUT optimizations part 2: common, detail, projections, skyboxes

Both new and old PNGs convert to binary identical TGAs
 
512 3990d 16h leod /highpal/ PNGOUT optimizations (you have been warned) part 1: highpal
Both new and old PNGs convert to binary identical TGAs
 
511 3990d 17h leod / UserMapHacks: Valves, A.dream; MHK reviews  
510 4001d 9h leod / UserMapHacks: Infestation in Time Revisited v1.5 completed; MHK reviews  
509 4007d 8h leod /maphacks/ UserMapHacks: BaeReDX, Jungle Tour 3, Ruin; DukePlus maphacks completed & reviewed  
508 4017d 3h leod /maphacks/ UserMapHacks: LORCH2, Haunted Castle; Duke in D.C. maphacks reviewed  
507 4025d 6h leod / Polymost HRP : re-add old HUD health bottle;
Maphacks : fix copy-pasted typo - d'oh!
 
506 4030d 8h leod / 0052_healthbottle (hud) by Steveeeie (is it actually used anywhere?);
old 0490 cycloid head moved to monsters_polymost;
props[_polymost].def : remove unnecessary pal0 entry for some glow maps;
hrp_extract.sh : Linux patch by Helixhorned, set executable bit;

UserMapHacks : Locked Up, MatH Pack 02-04, Prequel to Time, DukePlus maps
 
505 4039d 3h leod / 0052_healthbottle (sixpack) by Steveeeie; 0053_firstaid moved to pickups_polymost

UserMapHacks : Suburbs, MatH: Suburbs
 
504 4042d 5h leod / tiles 0879 / 0880 by Steveeeie (880 rotated by 180 degrees, scaled)

UserMapHacks for DukePlus
 
503 4044d 9h loomsday /highres/ #4117 polymost version  
502 4044d 15h loomsday /highres/ #4350 polymer + #4349 sharpen  
501 4045d 2h loomsday /highres/ #4349 polymer, w/o parallax to match 4350 which is a sprite-only texture  
500 4047d 16h spiker /highres/sprites/pickups/ Shotgun rotated, centered origin  
499 4052d 5h leod / Scale down Polymer HRP pistol and shotgun pickups to reduce clipping into nearby walls and objects.

Move some maphacks
 
498 4052d 6h leod /maphacks/ UserMapHacks : WGRealms, Moonbase Accident, ...  
497 4058d 4h leod /maphacks/ move MRCK maphacks  
496 4058d 4h leod /maphacks/ UserMapHacks : Quantum Physics, KaiseR Land 1-3, BoSPX, and more  
495 4060d 7h leod /maphacks/ UserMapHacks : WGCity, TTA2, Undesire, NBCBP, WCTime, and more

More maphack reviews

There seems to be a light at the end of the tunnel...
 
494 4063d 5h leod /maphacks/ UserMapHacks : Abig1, 16384/Aremade1, FactoryX; major reviews of Roch series and others  
493 4066d 4h leod / UserMapHacks : Oranges, Discarded Stronghold, Operation: Get Bike Back, Transport2,
Duke Nukem Eternity (if you choose to replace the HRP it comes with)

misc. maphack fixes and updates
hud_polymost.def : cosmetic
 
492 4068d 6h nightfright /highres/screen/ hud.def: tile #33 ("INV" mini-HUD box) was defined twice  
491 4071d 9h leod / UserMapHacks : Overkill episode (beta), Starlite, Desert base (old), Viewport, Sewer Confines
misc. maphack fixes and updates
 
490 4080d 9h leod / Maphack fixes & updates  
489 4082d 2h leod /maphacks/ UserMapHacks : Anarxiticalcity, Dayz Of Our Livez, misc. MHK fixes  
488 4085d 5h leod /maphacks/ UserMapHacks : 47 Fornax, Desert Hives, It Lives, LOST, Neutron Base, Payback, Paradisiac Shopping  
487 4089d 5h nightfright /highres/sprites/ Fix for HUD scubagear alignment (now centered), minor cleanup for new Duke model code  
486 4097d 3h leod / tile 1089-1091 added to 1088 reactor model definition;
tile 4561-4562 added to 4560 robotdog2 model definition;
UserMapHacks : Daemonus, Park, RCPD Finale
 
485 4105d 2h leod / tile0608 added to 0607 antenna model definition;
UserMapHacks : Battlefield3, Red Rock, Slammer ("Breakin in then out.")
 
484 4110d 2h leod /maphacks/ UserMapHacks : A.dream2, Drafted  
483 4112d 6h leod / Polymost HRP : use 5099_d - 5104_d; E1L1/5 maphack fixes; SALINE.mhk  
482 4119d 6h spiker /highres/ Marked pipebomb, 5099-5104  
481 4121d 7h leod /maphacks/ UserMapHacks : Infestation in Time Revisited Ep.1+2, Rush Back, XXXmas98  
480 4123d 11h spiker /highres/sprites/props/ dukeburger update  
479 4125d 4h leod / 3DRealms maphacks rearranged  
478 4126d 5h spiker /highres/sprites/ Dukeburger with new Duke model