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Rev Age Author Path Log message Diff
183 4908d 2h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 4909d 2h loomsday /highres/  
180 4914d 3h loomsday /highres/textures/ revised  
179 4914d 4h loomsday /highres/ #372 revised, #368 polymerized  
178 4915d 4h loomsday /highres/ #462-#464 tileset polymerized  
177 4915d 19h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
176 4933d 4h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 4933d 8h loomsday /highres/  
174 4952d 5h nightfright / Fixed: #345_s (tga -> png)  
173 4952d 5h nightfright / Maphacks update (by Micky C)  
172 4963d 14h devastator /highres/ Added def for texture 0345 (d n s)  
171 4963d 14h devastator /highres/textures/ 3d texture 0345  
170 4963d 14h devastator /highres/ added def for texture (d s n g) 347  
169 4963d 14h devastator /highres/textures/ 0347 textures only  
168 4964d 3h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 4964d 7h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 4965d 2h loomsday /highres/ #460 polymerized by Devastator  
165 4965d 4h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 4965d 23h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
162 5016d 13h nightfright / Added: #699 (d/n/s)  
161 5021d 8h loomsday /highres/ fixed missing heightmap for #449  
160 5035d 6h nightfright / Modified: #742_d/n/s  
159 5041d 8h loomsday /highres/ 0913 Fence update (improved wire net)  
158 5044d 15h loomsday /highres/sprites/ commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas  
157 5045d 3h nightfright / Added: #227_d/n/s, 502_d/n/s  
156 5059d 5h nightfright / Modified: #781_d, 782; removed gloss effect for #814  
155 5059d 5h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
154 5062d 6h loomsday /highres/ forgot [xscale 2.0 yscale 2.0] for #814  
153 5062d 6h loomsday /highres/ Tile #814 by Cage  
152 5064d 6h nightfright / Modified: #293_d, 301, 305, 360, 361, 363, 4130-4133_d  
151 5065d 16h nightfright / Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works)  
150 5065d 17h loomsday /highres/ uncommented deflines for #186
added heightmap and new specmap for #398
 
149 5066d 7h loomsday /highres/ fix for #0454  
148 5066d 11h nightfright / Added: #398_d/n/s; Modified: #183/183_s; Fixed: Wrong def for #454  
147 5066d 15h nightfright / Modified: #183_d/s, 1204_d/n/s; reverted duplicated Polymer textures  
146 5068d 4h loomsday /highres/ specular map for #70
flipped Y-axis in #297 normalmap + deflines tweak
temporary normal+spec for #380
temporary normal+spec for #381
normal + spec for #1097 (JPGs deleted)
#4302 has been polymerized
 
145 5068d 5h nightfright / Modified: #742_n/s; Re-added textures removed in build #144  
144 5069d 8h nightfright / Added: #276_n/s; 4112_s; Modified: #4112_d/n; Removed: Outdated/unused textures (#151, 181, 191, 293, 297, 312, 362, 414, 448, 449, 457, 458, 748, 781, 783, 823, 884, 1169, 1215-1217, 3397, 4112, 4130-4133)  
143 5070d 3h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
142 5071d 12h nightfright / Added: #211_n/s, 3397_d/n/s; Modified: #211; Deleted: #707_1/2/7/8, 708_1/2/7/8