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Rev Age Author Path Log message Diff
198 4964d 14h loomsday /highres/screen/ redfont13 update by SwissCm  
197 4968d 6h loomsday /highres/ Tile #4117 plymerized  
196 4968d 23h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
195 4969d 0h plagman /highres/screen/ I don't think this section is needed anymore.  
194 4970d 4h loomsday /highres/  
193 4970d 19h plagman /highres/screen/ 8-bit support for the new red font by SwissCM.  
192 4970d 20h plagman /highres/screen/ Awesome new redfont by SwissCM.  
191 4977d 7h loomsday /highres/ #413 is now polymerized  
190 4986d 5h loomsday /highres/ #0877 is now polymer ready  
189 4988d 4h nightfright / Updated: #1210 (model fix), E2L2.mhk  
188 4991d 13h devastator /highres/ fixed heightmap and gloss level for 717  
187 4991d 14h devastator /highres/ added def for 0717  
186 4991d 14h devastator /highres/textures/ 717 polymer version  
184 5001d 8h loomsday /highres/ parallaxbias fix for #412  
183 5002d 2h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 5003d 3h loomsday /highres/  
180 5008d 4h loomsday /highres/textures/ revised  
179 5008d 5h loomsday /highres/ #372 revised, #368 polymerized  
178 5009d 4h loomsday /highres/ #462-#464 tileset polymerized  
177 5009d 20h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
176 5027d 4h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 5027d 8h loomsday /highres/  
174 5046d 5h nightfright / Fixed: #345_s (tga -> png)  
173 5046d 6h nightfright / Maphacks update (by Micky C)  
172 5057d 15h devastator /highres/ Added def for texture 0345 (d n s)  
171 5057d 15h devastator /highres/textures/ 3d texture 0345  
170 5057d 15h devastator /highres/ added def for texture (d s n g) 347  
169 5057d 15h devastator /highres/textures/ 0347 textures only  
168 5058d 3h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 5058d 7h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 5059d 3h loomsday /highres/ #460 polymerized by Devastator  
165 5059d 4h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 5060d 0h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
162 5110d 13h nightfright / Added: #699 (d/n/s)  
161 5115d 9h loomsday /highres/ fixed missing heightmap for #449  
160 5129d 7h nightfright / Modified: #742_d/n/s  
159 5135d 8h loomsday /highres/ 0913 Fence update (improved wire net)  
158 5138d 15h loomsday /highres/sprites/ commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas  
157 5139d 3h nightfright / Added: #227_d/n/s, 502_d/n/s  
156 5153d 6h nightfright / Modified: #781_d, 782; removed gloss effect for #814