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Subversion Repositories
duke3d_hrp
(root)
/
highres/
– Rev 198
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198
4964d 14h
loomsday
/highres/screen/
redfont13 update by SwissCm
197
4968d 6h
loomsday
/highres/
Tile #4117 plymerized
196
4968d 23h
plagman
/highres/sprites/
Revert 2613 (HUD shotgun) to before rev 143.
195
4969d 0h
plagman
/highres/screen/
I don't think this section is needed anymore.
194
4970d 4h
loomsday
/highres/
193
4970d 19h
plagman
/highres/screen/
8-bit support for the new red font by SwissCM.
192
4970d 20h
plagman
/highres/screen/
Awesome new redfont by SwissCM.
191
4977d 7h
loomsday
/highres/
#413 is now polymerized
190
4986d 5h
loomsday
/highres/
#0877 is now polymer ready
189
4988d 4h
nightfright
/
Updated: #1210 (model fix), E2L2.mhk
188
4991d 13h
devastator
/highres/
fixed heightmap and gloss level for 717
187
4991d 14h
devastator
/highres/
added def for 0717
186
4991d 14h
devastator
/highres/textures/
717 polymer version
184
5001d 8h
loomsday
/highres/
parallaxbias fix for #412
183
5002d 2h
loomsday
/highres/
#4300 has been polymerized, can be seen at the beginning of E4L1
182
5003d 3h
loomsday
/highres/
180
5008d 4h
loomsday
/highres/textures/
revised
179
5008d 5h
loomsday
/highres/
#372 revised, #368 polymerized
178
5009d 4h
loomsday
/highres/
#462-#464 tileset polymerized
177
5009d 20h
plagman
/highres/sprites/
Tweaked liztroop DEFs by DT.
176
5027d 4h
loomsday
/highres/
Tile #392 have been polymerized, pal 17 commented (needs some investigation)
175
5027d 8h
loomsday
/highres/
174
5046d 5h
nightfright
/
Fixed: #345_s (tga -> png)
173
5046d 6h
nightfright
/
Maphacks update (by Micky C)
172
5057d 15h
devastator
/highres/
Added def for texture 0345 (d n s)
171
5057d 15h
devastator
/highres/textures/
3d texture 0345
170
5057d 15h
devastator
/highres/
added def for texture (d s n g) 347
169
5057d 15h
devastator
/highres/textures/
0347 textures only
168
5058d 3h
loomsday
/highres/
test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51
167
5058d 7h
loomsday
/highres/
looks like Areal 51 is the most polymerized map ever
166
5059d 3h
loomsday
/highres/
#460 polymerized by Devastator
165
5059d 4h
loomsday
/highres/
this tileset can be seen in many places in E4L11 Area 51
164
5060d 0h
loomsday
/highres/
Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there
162
5110d 13h
nightfright
/
Added: #699 (d/n/s)
161
5115d 9h
loomsday
/highres/
fixed missing heightmap for #449
160
5129d 7h
nightfright
/
Modified: #742_d/n/s
159
5135d 8h
loomsday
/highres/
0913 Fence update (improved wire net)
158
5138d 15h
loomsday
/highres/sprites/
commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas
157
5139d 3h
nightfright
/
Added: #227_d/n/s, 502_d/n/s
156
5153d 6h
nightfright
/
Modified: #781_d, 782; removed gloss effect for #814