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Rev Age Author Path Log message Diff
248 4803d 9h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
247 4803d 9h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)  
246 4812d 4h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
245 4813d 16h nightfright / Updated: E2L6.mhk (Polymer lights by Micky C)  
244 4814d 6h nightfright / Updated: E2L4.mhk (Polymer lights by Micky C)  
243 4816d 16h nightfright / Updated: E2L5.mhk (Polymer lights by Micky C)  
242 4816d 17h nightfright / Improvements for #817/818 (forgot those during last commit)  
241 4817d 6h nightfright / Added: #1200; Modified: #842, 1053 (by empyrock)  
240 4818d 5h nightfright / Pipes (618, 670) and alternate reactor (620) by empyrock  
239 4826d 4h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
238 4827d 12h nightfright / Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion  
237 4830d 11h devastator /highres/ 349 and 454 diffuse update  
236 4833d 20h h266 /highres/sprites/ #109 decal for E4L8  
235 4834d 4h nightfright / empyrock modifications from Mar 28  
234 4836d 10h devastator /highres/ 333-334 Tentacles embracing  
233 4836d 14h devastator /highres/ Remade 344 for future tentacle embracing.  
232 4838d 12h nightfright /highres/sprites/switches/ Forgot about one of the little buggers...  
231 4838d 13h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
230 4839d 4h nightfright / Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock)  
229 4840d 4h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4840d 4h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4840d 4h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4840d 5h devastator /highres/ 1140 embracing set for japanese paper-walls  
225 4840d 6h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
224 4840d 6h loomsday /highres/ Tile #239: definition fix for parallaxmapping  
223 4841d 2h nightfright / Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)  
222 4842d 4h nightfright / Fixing messed up #220 commit, part 2  
221 4842d 4h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4842d 4h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
219 4842d 13h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
218 4845d 23h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4846d 6h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4846d 6h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4847d 1h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4847d 4h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
213 4847d 6h devastator /highres/textures/ updates for normal maps  
212 4850d 4h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4850d 7h devastator /highres/textures/ heightmap update to fit others from set.  
210 4851d 19h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
209 4851d 19h devastator /highres/textures/ renaming 1140