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288 4621d 18h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4651d 7h spiker /highres/  
286 4656d 18h spiker /highres/ 4154  
285 4683d 5h nightfright / Reverted to previous versions: 341-343  
284 4739d 5h loomsday /highres/sprites/props/ doublesided now  
283 4739d 18h spiker /highres/  
282 4739d 23h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4742d 18h nightfright / Modified: #341, 343  
280 4749d 19h nightfright / Modified: #342, 343, 821, 916, 917  
278 4798d 6h loomsday /highres/ #369 polymerized + #797 recreated  
277 4806d 9h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4806d 9h spiker /highres/  
275 4814d 8h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4815d 7h loomsday /highres/ polyTile #367  
273 4815d 8h spiker /highres/ 885 polymerized  
272 4815d 13h spiker /highres/textures/  
271 4815d 13h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4816d 9h spiker /highres/ Content by Lightsource  
269 4818d 10h loomsday /highres/ polymerTile #318  
268 4819d 9h loomsday /highres/ polymer-ed tile #317  
267 4827d 0h h266 /highres/screen/fonts/digital/  
266 4830d 7h loomsday /highres/ #371 polymerized, #152 glow added  
265 4833d 21h spiker /highres/ Fixes some broken normal maps  
264 4852d 17h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4858d 13h nightfright / Updated: #821, 1189, 2493  
262 4872d 7h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4879d 8h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4882d 19h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4887d 19h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4888d 8h parkar / Added installer source.  
256 4889d 18h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4894d 13h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4895d 18h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4895d 19h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4896d 7h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4896d 12h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
247 4896d 12h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)  
246 4905d 7h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
245 4906d 19h nightfright / Updated: E2L6.mhk (Polymer lights by Micky C)  
244 4907d 9h nightfright / Updated: E2L4.mhk (Polymer lights by Micky C)