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Rev Age Author Path Log message Diff
290 4522d 3h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4522d 5h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4526d 17h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4556d 5h spiker /highres/  
286 4561d 17h spiker /highres/ 4154  
285 4588d 4h nightfright / Reverted to previous versions: 341-343  
284 4644d 4h loomsday /highres/sprites/props/ doublesided now  
283 4644d 17h spiker /highres/  
282 4644d 22h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4647d 17h nightfright / Modified: #341, 343  
280 4654d 17h nightfright / Modified: #342, 343, 821, 916, 917  
278 4703d 4h loomsday /highres/ #369 polymerized + #797 recreated  
277 4711d 7h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4711d 8h spiker /highres/  
275 4719d 6h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4720d 6h loomsday /highres/ polyTile #367  
273 4720d 7h spiker /highres/ 885 polymerized  
272 4720d 11h spiker /highres/textures/  
271 4720d 11h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4721d 7h spiker /highres/ Content by Lightsource  
269 4723d 9h loomsday /highres/ polymerTile #318  
268 4724d 7h loomsday /highres/ polymer-ed tile #317  
267 4731d 22h h266 /highres/screen/fonts/digital/  
266 4735d 6h loomsday /highres/ #371 polymerized, #152 glow added  
265 4738d 20h spiker /highres/ Fixes some broken normal maps  
264 4757d 15h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4763d 12h nightfright / Updated: #821, 1189, 2493  
262 4777d 5h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4784d 6h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4787d 17h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4792d 18h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4793d 7h parkar / Added installer source.  
256 4794d 16h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4799d 11h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4800d 16h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4800d 18h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4801d 5h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4801d 10h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
247 4801d 11h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)  
246 4810d 5h nightfright / Updated: #2536 (chaingun improvement by empyrock)