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293 4484d 18h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4486d 13h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4496d 7h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4497d 4h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4497d 6h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4501d 18h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4531d 6h spiker /highres/  
286 4536d 17h spiker /highres/ 4154  
285 4563d 5h nightfright / Reverted to previous versions: 341-343  
284 4619d 5h loomsday /highres/sprites/props/ doublesided now  
283 4619d 18h spiker /highres/  
282 4619d 23h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4622d 17h nightfright / Modified: #341, 343  
280 4629d 18h nightfright / Modified: #342, 343, 821, 916, 917  
278 4678d 5h loomsday /highres/ #369 polymerized + #797 recreated  
277 4686d 8h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4686d 9h spiker /highres/  
275 4694d 7h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4695d 7h loomsday /highres/ polyTile #367  
273 4695d 8h spiker /highres/ 885 polymerized  
272 4695d 12h spiker /highres/textures/  
271 4695d 12h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4696d 8h spiker /highres/ Content by Lightsource  
269 4698d 9h loomsday /highres/ polymerTile #318  
268 4699d 8h loomsday /highres/ polymer-ed tile #317  
267 4706d 23h h266 /highres/screen/fonts/digital/  
266 4710d 7h loomsday /highres/ #371 polymerized, #152 glow added  
265 4713d 21h spiker /highres/ Fixes some broken normal maps  
264 4732d 16h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4738d 13h nightfright / Updated: #821, 1189, 2493  
262 4752d 6h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4759d 7h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4762d 18h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4767d 19h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4768d 8h parkar / Added installer source.  
256 4769d 17h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4774d 12h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4775d 17h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4775d 19h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4776d 6h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)