Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Directory listing | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
305 4491d 12h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4491d 13h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4491d 13h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4491d 23h leod /highres/textures/ fix case of 1151 #2  
301 4491d 23h leod /highres/textures/ fix case of 1151 #1  
300 4491d 23h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4492d 9h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4493d 2h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4503d 22h spiker /highres/sprites/  
296 4504d 17h spiker /highres/sprites/  
295 4511d 0h spiker /highres/ 281  
294 4511d 16h spiker /highres/ Added 4266  
293 4512d 4h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4513d 23h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4523d 17h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4524d 15h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4524d 16h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4529d 4h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4558d 16h spiker /highres/  
286 4564d 4h spiker /highres/ 4154  
285 4590d 15h nightfright / Reverted to previous versions: 341-343  
284 4646d 15h loomsday /highres/sprites/props/ doublesided now  
283 4647d 4h spiker /highres/  
282 4647d 9h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4650d 4h nightfright / Modified: #341, 343  
280 4657d 4h nightfright / Modified: #342, 343, 821, 916, 917  
278 4705d 15h loomsday /highres/ #369 polymerized + #797 recreated  
277 4713d 18h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4713d 19h spiker /highres/  
275 4721d 18h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4722d 17h loomsday /highres/ polyTile #367  
273 4722d 18h spiker /highres/ 885 polymerized  
272 4722d 22h spiker /highres/textures/  
271 4722d 22h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4723d 18h spiker /highres/ Content by Lightsource  
269 4725d 20h loomsday /highres/ polymerTile #318  
268 4726d 18h loomsday /highres/ polymer-ed tile #317  
267 4734d 10h h266 /highres/screen/fonts/digital/  
266 4737d 17h loomsday /highres/ #371 polymerized, #152 glow added  
265 4741d 7h spiker /highres/ Fixes some broken normal maps