Rev |
Age |
Author |
Path |
Log message |
Diff |
305 |
4491d 12h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4491d 13h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4491d 13h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4491d 23h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4491d 23h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4491d 23h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4492d 9h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4493d 2h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4503d 22h |
spiker |
/highres/sprites/ |
|
|
296 |
4504d 17h |
spiker |
/highres/sprites/ |
|
|
295 |
4511d 0h |
spiker |
/highres/ |
281 |
|
294 |
4511d 16h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4512d 4h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4513d 23h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4523d 17h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4524d 15h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4524d 16h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4529d 4h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4558d 16h |
spiker |
/highres/ |
|
|
286 |
4564d 4h |
spiker |
/highres/ |
4154 |
|
285 |
4590d 15h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4646d 15h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4647d 4h |
spiker |
/highres/ |
|
|
282 |
4647d 9h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4650d 4h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4657d 4h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4705d 15h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4713d 18h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4713d 19h |
spiker |
/highres/ |
|
|
275 |
4721d 18h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4722d 17h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4722d 18h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4722d 22h |
spiker |
/highres/textures/ |
|
|
271 |
4722d 22h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4723d 18h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4725d 20h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4726d 18h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4734d 10h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4737d 17h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4741d 7h |
spiker |
/highres/ |
Fixes some broken normal maps |
|