Rev |
Age |
Author |
Path |
Log message |
Diff |
306 |
4488d 15h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4489d 3h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4489d 4h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4489d 5h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4489d 14h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4489d 14h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4489d 14h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4490d 0h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4490d 17h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4501d 13h |
spiker |
/highres/sprites/ |
|
|
296 |
4502d 9h |
spiker |
/highres/sprites/ |
|
|
295 |
4508d 15h |
spiker |
/highres/ |
281 |
|
294 |
4509d 8h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4509d 19h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4511d 14h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4521d 8h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4522d 6h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4522d 7h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4526d 19h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4556d 8h |
spiker |
/highres/ |
|
|
286 |
4561d 19h |
spiker |
/highres/ |
4154 |
|
285 |
4588d 7h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4644d 6h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4644d 19h |
spiker |
/highres/ |
|
|
282 |
4645d 1h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4647d 19h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4654d 20h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4703d 7h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4711d 10h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4711d 11h |
spiker |
/highres/ |
|
|
275 |
4719d 9h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4720d 8h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4720d 10h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4720d 14h |
spiker |
/highres/textures/ |
|
|
271 |
4720d 14h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4721d 10h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4723d 11h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4724d 10h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4732d 1h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4735d 8h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|