Rev |
Age |
Author |
Path |
Log message |
Diff |
307 |
4492d 9h |
leod |
/highres/ |
fix 724_d |
|
306 |
4492d 15h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4493d 3h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4493d 5h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4493d 5h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4493d 14h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4493d 14h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4493d 15h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4494d 0h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4494d 17h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4505d 13h |
spiker |
/highres/sprites/ |
|
|
296 |
4506d 9h |
spiker |
/highres/sprites/ |
|
|
295 |
4512d 16h |
spiker |
/highres/ |
281 |
|
294 |
4513d 8h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4513d 20h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4515d 15h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4525d 9h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4526d 6h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4526d 8h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4530d 20h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4560d 8h |
spiker |
/highres/ |
|
|
286 |
4565d 20h |
spiker |
/highres/ |
4154 |
|
285 |
4592d 7h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4648d 7h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4648d 20h |
spiker |
/highres/ |
|
|
282 |
4649d 1h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4651d 20h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4658d 20h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4707d 7h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4715d 10h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4715d 11h |
spiker |
/highres/ |
|
|
275 |
4723d 9h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4724d 9h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4724d 10h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4724d 14h |
spiker |
/highres/textures/ |
|
|
271 |
4724d 14h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4725d 10h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4727d 12h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4728d 10h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4736d 1h |
h266 |
/highres/screen/fonts/digital/ |
|
|