Rev |
Age |
Author |
Path |
Log message |
Diff |
308 |
4588d 15h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4588d 20h |
leod |
/highres/ |
fix 724_d |
|
306 |
4589d 2h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4589d 14h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4589d 15h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4589d 16h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4590d 1h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4590d 1h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4590d 2h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4590d 11h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4591d 4h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4602d 0h |
spiker |
/highres/sprites/ |
|
|
296 |
4602d 20h |
spiker |
/highres/sprites/ |
|
|
295 |
4609d 3h |
spiker |
/highres/ |
281 |
|
294 |
4609d 19h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4610d 7h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4612d 2h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4621d 20h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4622d 17h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4622d 19h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4627d 7h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4656d 19h |
spiker |
/highres/ |
|
|
286 |
4662d 6h |
spiker |
/highres/ |
4154 |
|
285 |
4688d 18h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4744d 18h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4745d 7h |
spiker |
/highres/ |
|
|
282 |
4745d 12h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4748d 6h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4755d 7h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4803d 18h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4811d 21h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4811d 22h |
spiker |
/highres/ |
|
|
275 |
4819d 20h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4820d 20h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4820d 21h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4821d 1h |
spiker |
/highres/textures/ |
|
|
271 |
4821d 1h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4821d 21h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4823d 22h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4824d 21h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|