Rev |
Age |
Author |
Path |
Log message |
Diff |
311 |
4487d 6h |
leod |
/highres/ |
Fix brace |
|
310 |
4487d 7h |
leod |
/highres/ |
Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes
Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs |
|
309 |
4489d 21h |
leod |
/highres/sprites/ |
effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)
All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3. |
|
308 |
4489d 23h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4490d 4h |
leod |
/highres/ |
fix 724_d |
|
306 |
4490d 10h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4490d 22h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4490d 23h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4490d 23h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4491d 9h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4491d 9h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4491d 9h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4491d 19h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4492d 12h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4503d 8h |
spiker |
/highres/sprites/ |
|
|
296 |
4504d 3h |
spiker |
/highres/sprites/ |
|
|
295 |
4510d 10h |
spiker |
/highres/ |
281 |
|
294 |
4511d 2h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4511d 14h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4513d 9h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4523d 3h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4524d 1h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4524d 2h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4528d 14h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4558d 3h |
spiker |
/highres/ |
|
|
286 |
4563d 14h |
spiker |
/highres/ |
4154 |
|
285 |
4590d 1h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4646d 1h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4646d 14h |
spiker |
/highres/ |
|
|
282 |
4646d 19h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4649d 14h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4656d 14h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4705d 1h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4713d 5h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4713d 5h |
spiker |
/highres/ |
|
|
275 |
4721d 4h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4722d 3h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4722d 4h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4722d 8h |
spiker |
/highres/textures/ |
|
|
271 |
4722d 8h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|