Rev |
Age |
Author |
Path |
Log message |
Diff |
314 |
4579d 14h |
spiker |
/highres/sprites/firstperson/ |
small tweak |
|
313 |
4579d 15h |
spiker |
/highres/sprites/ |
More pisol adjustmenst + normal fix for scuba |
|
312 |
4580d 9h |
h266 |
/highres/ |
Define the projections in projections.def as 'tilefromtexture' before defining them as 'texture' to avoid warnings in the log file, and to allow them to be used in Polymer even with hightile disabled.
This information has been added to the def file itself as well. |
|
311 |
4581d 18h |
leod |
/highres/ |
Fix brace |
|
310 |
4581d 19h |
leod |
/highres/ |
Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes
Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs |
|
309 |
4584d 9h |
leod |
/highres/sprites/ |
effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)
All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3. |
|
308 |
4584d 11h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4584d 16h |
leod |
/highres/ |
fix 724_d |
|
306 |
4584d 22h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4585d 10h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4585d 11h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4585d 12h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4585d 21h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4585d 21h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4585d 21h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4586d 7h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4587d 0h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4597d 20h |
spiker |
/highres/sprites/ |
|
|
296 |
4598d 16h |
spiker |
/highres/sprites/ |
|
|
295 |
4604d 22h |
spiker |
/highres/ |
281 |
|
294 |
4605d 15h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4606d 2h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4607d 21h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4617d 15h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4618d 13h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4618d 14h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4623d 2h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4652d 15h |
spiker |
/highres/ |
|
|
286 |
4658d 2h |
spiker |
/highres/ |
4154 |
|
285 |
4684d 14h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4740d 13h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4741d 2h |
spiker |
/highres/ |
|
|
282 |
4741d 8h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4744d 2h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4751d 3h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4799d 14h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4807d 17h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4807d 18h |
spiker |
/highres/ |
|
|
275 |
4815d 16h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4816d 15h |
loomsday |
/highres/ |
polyTile #367 |
|