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315 4457d 8h leod / Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def

This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method.
 
314 4457d 12h spiker /highres/sprites/firstperson/ small tweak  
313 4457d 13h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba  
312 4458d 7h h266 /highres/ Define the projections in projections.def as 'tilefromtexture' before defining them as 'texture' to avoid warnings in the log file, and to allow them to be used in Polymer even with hightile disabled.
This information has been added to the def file itself as well.
 
311 4459d 16h leod /highres/ Fix brace  
310 4459d 17h leod /highres/ Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes

Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs
 
309 4462d 7h leod /highres/sprites/ effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)

All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3.
 
308 4462d 9h leod /highres/ texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png)
 
307 4462d 13h leod /highres/ fix 724_d  
306 4462d 20h leod /highres/ JPG->PNG conversions reverted  
305 4463d 8h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4463d 9h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4463d 9h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4463d 19h leod /highres/textures/ fix case of 1151 #2  
301 4463d 19h leod /highres/textures/ fix case of 1151 #1  
300 4463d 19h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4464d 5h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4464d 22h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4475d 18h spiker /highres/sprites/  
296 4476d 13h spiker /highres/sprites/  
295 4482d 20h spiker /highres/ 281  
294 4483d 12h spiker /highres/ Added 4266  
293 4484d 0h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4485d 19h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4495d 13h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4496d 11h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4496d 12h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4501d 0h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4530d 12h spiker /highres/  
286 4536d 0h spiker /highres/ 4154  
285 4562d 11h nightfright / Reverted to previous versions: 341-343  
284 4618d 11h loomsday /highres/sprites/props/ doublesided now  
283 4619d 0h spiker /highres/  
282 4619d 5h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4622d 0h nightfright / Modified: #341, 343  
280 4629d 0h nightfright / Modified: #342, 343, 821, 916, 917  
278 4677d 11h loomsday /highres/ #369 polymerized + #797 recreated  
277 4685d 14h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4685d 15h spiker /highres/  
275 4693d 14h nightfright / Modified: #3281 (new loading screen by Lightsource)