Rev |
Age |
Author |
Path |
Log message |
Diff |
316 |
4484d 2h |
leod |
/highres/ |
Polymost grass #1 |
|
315 |
4484d 20h |
leod |
/ |
Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def
This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method. |
|
314 |
4485d 0h |
spiker |
/highres/sprites/firstperson/ |
small tweak |
|
313 |
4485d 1h |
spiker |
/highres/sprites/ |
More pisol adjustmenst + normal fix for scuba |
|
312 |
4485d 19h |
h266 |
/highres/ |
Define the projections in projections.def as 'tilefromtexture' before defining them as 'texture' to avoid warnings in the log file, and to allow them to be used in Polymer even with hightile disabled.
This information has been added to the def file itself as well. |
|
311 |
4487d 4h |
leod |
/highres/ |
Fix brace |
|
310 |
4487d 5h |
leod |
/highres/ |
Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes
Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs |
|
309 |
4489d 19h |
leod |
/highres/sprites/ |
effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)
All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3. |
|
308 |
4489d 21h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4490d 2h |
leod |
/highres/ |
fix 724_d |
|
306 |
4490d 8h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4490d 20h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4490d 21h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4490d 21h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4491d 7h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4491d 7h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4491d 7h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4491d 17h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4492d 10h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4503d 6h |
spiker |
/highres/sprites/ |
|
|
296 |
4504d 2h |
spiker |
/highres/sprites/ |
|
|
295 |
4510d 8h |
spiker |
/highres/ |
281 |
|
294 |
4511d 0h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4511d 12h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4513d 7h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4523d 1h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4523d 23h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4524d 0h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4528d 12h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4558d 1h |
spiker |
/highres/ |
|
|
286 |
4563d 12h |
spiker |
/highres/ |
4154 |
|
285 |
4589d 23h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4645d 23h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4646d 12h |
spiker |
/highres/ |
|
|
282 |
4646d 17h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4649d 12h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4656d 13h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4704d 23h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4713d 3h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4713d 3h |
spiker |
/highres/ |
|
|