Rev |
Age |
Author |
Path |
Log message |
Diff |
318 |
4490d 14h |
leod |
/highres/sprites/firstperson/ |
PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-) |
|
317 |
4490d 18h |
leod |
/highres/textures/ |
Polymost grass #2 |
|
316 |
4490d 18h |
leod |
/highres/ |
Polymost grass #1 |
|
315 |
4491d 12h |
leod |
/ |
Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def
This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method. |
|
314 |
4491d 16h |
spiker |
/highres/sprites/firstperson/ |
small tweak |
|
313 |
4491d 17h |
spiker |
/highres/sprites/ |
More pisol adjustmenst + normal fix for scuba |
|
312 |
4492d 12h |
h266 |
/highres/ |
Define the projections in projections.def as 'tilefromtexture' before defining them as 'texture' to avoid warnings in the log file, and to allow them to be used in Polymer even with hightile disabled.
This information has been added to the def file itself as well. |
|
311 |
4493d 20h |
leod |
/highres/ |
Fix brace |
|
310 |
4493d 22h |
leod |
/highres/ |
Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes
Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs |
|
309 |
4496d 12h |
leod |
/highres/sprites/ |
effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)
All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3. |
|
308 |
4496d 13h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4496d 18h |
leod |
/highres/ |
fix 724_d |
|
306 |
4497d 0h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4497d 12h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4497d 14h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4497d 14h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4497d 23h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4497d 23h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4498d 0h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4498d 9h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4499d 2h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4509d 22h |
spiker |
/highres/sprites/ |
|
|
296 |
4510d 18h |
spiker |
/highres/sprites/ |
|
|
295 |
4517d 1h |
spiker |
/highres/ |
281 |
|
294 |
4517d 17h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4518d 5h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4520d 0h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4529d 18h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4530d 16h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4530d 17h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4535d 5h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4564d 17h |
spiker |
/highres/ |
|
|
286 |
4570d 5h |
spiker |
/highres/ |
4154 |
|
285 |
4596d 16h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4652d 16h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4653d 5h |
spiker |
/highres/ |
|
|
282 |
4653d 10h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4656d 5h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4663d 5h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4711d 16h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|