Rev |
Age |
Author |
Path |
Log message |
Diff |
342 |
4442d 7h |
spiker |
/highres/sprites/ |
|
|
341 |
4442d 10h |
spiker |
/highres/sprites/ |
|
|
340 |
4443d 16h |
spiker |
/highres/sprites/ |
Shotgun tweaks |
|
339 |
4444d 8h |
spiker |
/highres/sprites/ |
|
|
338 |
4444d 9h |
spiker |
/highres/sprites/ |
|
|
337 |
4444d 11h |
spiker |
/highres/sprites/ |
|
|
336 |
4444d 12h |
spiker |
/highres/sprites/ |
shotgun |
|
335 |
4457d 3h |
leod |
/highres/ |
fix ancient definition bug on 0151: specularpower->specpower, specularfactor->specfactor |
|
334 |
4457d 12h |
leod |
/highres/sprites/ |
revert r329 pistol clip definition |
|
332 |
4458d 3h |
h266 |
/highres/sprites/ |
0913.png --> 0913_d.png in props.def |
|
330 |
4459d 21h |
leod |
/ |
4288_d added to Polymost HRP.
hrp_extract: support for voxels and Shadow Warrior HRP |
|
329 |
4460d 2h |
spiker |
/highres/sprites/ |
more tweaks |
|
328 |
4463d 5h |
spiker |
/highres/ |
4288 + shrinker projectile color match |
|
327 |
4464d 7h |
spiker |
/highres/sprites/ |
Trooper optimization |
|
326 |
4464d 9h |
leod |
/highres/ |
Revert to old loading sequence because the 1680 trooper got messed up.
But I don't understand why, especially since no other model is affected.
And it's the same with both Polymer/old Polymost model. |
|
324 |
4464d 22h |
leod |
/ |
HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice. |
|
323 |
4465d 2h |
spiker |
/highres/sprites/firstperson/ |
more pistol fixes |
|
322 |
4465d 4h |
spiker |
/highres/sprites/ |
pistol specular and geometry adjustments |
|
321 |
4465d 10h |
spiker |
/highres/sprites/ |
more pistol and hands fixes |
|
320 |
4467d 22h |
leod |
/ |
Duke Nukem 3D High Resolution Pack Extractor
minor DEF tweaks for hrp_extract
This hrp_extract.sh creates a full, or PolyMER only, or PolyMOST only version from your working copy of the Duke Nukem 3D High Resolution Pack's Subversion repository. This is done by copying some "known" files, but mostly by parsing the DEF file hierarchy. A Polymost Override Pack can also be created automatically.
This copypasta-patcha-script thing is ugly as hell and runs like a snail, but it does it's job and helps finding DEF file issues. |
|
319 |
4467d 22h |
leod |
/highres/ |
Detail map for 4401 (UNA bomber, E4L5) added, usable as well for 4379, 4381-4385, 4889
4387 reactivated (tabletop in E4L1) |
|
318 |
4470d 0h |
leod |
/highres/sprites/firstperson/ |
PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-) |
|
317 |
4470d 5h |
leod |
/highres/textures/ |
Polymost grass #2 |
|
316 |
4470d 5h |
leod |
/highres/ |
Polymost grass #1 |
|
315 |
4470d 23h |
leod |
/ |
Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def
This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method. |
|
314 |
4471d 3h |
spiker |
/highres/sprites/firstperson/ |
small tweak |
|
313 |
4471d 4h |
spiker |
/highres/sprites/ |
More pisol adjustmenst + normal fix for scuba |
|
312 |
4471d 22h |
h266 |
/highres/ |
Define the projections in projections.def as 'tilefromtexture' before defining them as 'texture' to avoid warnings in the log file, and to allow them to be used in Polymer even with hightile disabled.
This information has been added to the def file itself as well. |
|
311 |
4473d 7h |
leod |
/highres/ |
Fix brace |
|
310 |
4473d 8h |
leod |
/highres/ |
Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes
Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs |
|
309 |
4475d 22h |
leod |
/highres/sprites/ |
effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)
All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3. |
|
308 |
4475d 23h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4476d 4h |
leod |
/highres/ |
fix 724_d |
|
306 |
4476d 10h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4476d 23h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4477d 0h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4477d 0h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4477d 9h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4477d 9h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4477d 10h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|