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Subversion Repositories
duke3d_hrp
(root)
/
highres/
– Rev 397
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397
4340d 3h
loomsday
/highres/sprites/
chair #556 polymerized
396
4340d 15h
leod
/
Polymost glowmaps added; duke3d.def: remove irritating comment.
I'm not really happy with this solution but up to now only four files are affected by this rare Polymer/Polymost conflict. And so far I think it's better for maintenance not to introduce a textures_polymost folder.
duke3d.def: This is definetely not the place to split the DEF path between Polymer and Polymost.
395
4340d 15h
leod
/highres/
Polymer glowmaps renamed
I'm not really happy with this solution but up to now only four files are affected by this rare Polymer/Polymost conflict. And so far I think it's better for maintenance NOT to introduce a textures_polymost folder.
394
4341d 18h
loomsday
/highres/sprites/
spec'n diffuse sharpness tweak
393
4343d 23h
h266
/highres/sprites/
correctly animated Polymer HUD Devastator (2510-2511)
392
4344d 22h
leod
/highres/
Polymost: detail maps for diffuse maps borrowed from Polymer
391
4347d 18h
leod
/
move highpalookup[sic!] definitions to a separate file
devistator -> devastator
390
4347d 23h
leod
/
glowmaps renamed for consistent naming style
hydrent -> hydrant
389
4348d 16h
leod
/highres/textures/
1103 PNGout-processed since ImageMagick declared it corrupt
388
4351d 19h
leod
/highres/
Polymer: 0828_n adapted from Dest.Ghetto,
0124_n/0125_n parallax values copied from 0070_n;
Polymost: define 0448_g,
RPG muzzleflash adapted from Polymer
387
4353d 23h
leod
/highres/
Polymost : good old reddish tint for some of the backported Polymer textures
shrink paper_crumpled
386
4354d 14h
leod
/highres/sprites/firstperson_polymost/
Polymost : keycard in 2563_tripkeyhand flipped
Note : flipped 255x153 rectangle in upper right corner
385
4355d 21h
h266
/highres/sprites/
Cover #2614 with #2615 for portability instead of doing nothing.
384
4356d 16h
leod
/
Polymer RPG : firstperson xadd corrected to 1.5.
hrp_readme.txt : updated credits and formatted to 80char/line.
hrp_extract.sh : sw_lowres improved.
383
4357d 13h
h266
/highres/screen/
Fix the bluefont defs so that pals 11, 17, and 22 point to pal 8 (as they should) instead of pal 7. While we're at it, override pal 1 with pal 0 so tints won't adversely affect the color--there should be no change.
382
4357d 17h
loomsday
/highres/
#216 polymerized
381
4358d 1h
loomsday
/highres/
#353 polymerized
380
4360d 14h
leod
/highres/
Polymer-only diffuse maps renamed with "_d" for clarity
379
4362d 23h
leod
/highres/sprites/
Polymost : drop old models 0913_fence, 2581_scuba
378
4363d 2h
leod
/highres/sprites/firstperson_polymost/
Obsolete Polymost texture 2510_devastator.png removed
377
4363d 19h
loomsday
/highres/
oops
376
4363d 22h
leod
/highres/sprites/
Cleanup : some Polymost-only textures moved
374
4369d 21h
leod
/highres/sprites/
Fix #+ß´@ typo.
373
4370d 0h
leod
/
Obsolete textures/0159.jpg removed (again).
2613_shotgun.png moved to firstperson_polymost.
Line feed fixes.
372
4383d 16h
loomsday
/highres/
#373-375 polymerized
371
4387d 18h
loomsday
/highres/
#4222 polymerized + #4221n heightmap fix
370
4387d 19h
loomsday
/highres/
#4223 polymerized
369
4388d 0h
loomsday
/highres/
#4221 polymerized
368
4388d 16h
loomsday
/highres/textures/
dafail
367
4391d 8h
h266
/highres/
Fix formatting error in definition for 0417_d.
366
4395d 14h
loomsday
/highres/
#857 revised, spec and alt pals tested on E3L6, looks quite okay
365
4395d 20h
loomsday
/highres/
#417 polymerized
364
4396d 2h
loomsday
/highres/
#460 revised (polymer)
363
4399d 8h
loomsday
/highres/
#454 revised [polymer]
362
4399d 15h
h266
/highres/screen/
improved crosshairs
361
4401d 18h
loomsday
/highres/sprites/effects/
a bit of enhancement
360
4408d 21h
loomsday
/highres/textures/
polymost texture upd
359
4408d 22h
loomsday
/highres/
new polymost #367 & #368
358
4412d 17h
loomsday
/highres/
polymost #369 texture revised
357
4412d 20h
loomsday
/highres/textures/
polymost version of #354