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400 4350d 22h leod /highres/sprites/ Polymost: keep old chair. It fits better IMO.  
399 4350d 22h leod /highres/ Polymost: 0156 pal 22  
398 4350d 23h loomsday /highres/sprites/props/ angle +90 CW  
397 4351d 3h loomsday /highres/sprites/ chair #556 polymerized  
396 4351d 15h leod / Polymost glowmaps added; duke3d.def: remove irritating comment.

I'm not really happy with this solution but up to now only four files are affected by this rare Polymer/Polymost conflict. And so far I think it's better for maintenance not to introduce a textures_polymost folder.

duke3d.def: This is definetely not the place to split the DEF path between Polymer and Polymost.
 
395 4351d 15h leod /highres/ Polymer glowmaps renamed

I'm not really happy with this solution but up to now only four files are affected by this rare Polymer/Polymost conflict. And so far I think it's better for maintenance NOT to introduce a textures_polymost folder.
 
394 4352d 19h loomsday /highres/sprites/ spec'n diffuse sharpness tweak  
393 4355d 0h h266 /highres/sprites/ correctly animated Polymer HUD Devastator (2510-2511)  
392 4355d 22h leod /highres/ Polymost: detail maps for diffuse maps borrowed from Polymer  
391 4358d 18h leod / move highpalookup[sic!] definitions to a separate file

devistator -> devastator
 
390 4358d 23h leod / glowmaps renamed for consistent naming style

hydrent -> hydrant
 
389 4359d 17h leod /highres/textures/ 1103 PNGout-processed since ImageMagick declared it corrupt  
388 4362d 20h leod /highres/ Polymer: 0828_n adapted from Dest.Ghetto,
0124_n/0125_n parallax values copied from 0070_n;
Polymost: define 0448_g,
RPG muzzleflash adapted from Polymer
 
387 4365d 0h leod /highres/ Polymost : good old reddish tint for some of the backported Polymer textures

shrink paper_crumpled
 
386 4365d 14h leod /highres/sprites/firstperson_polymost/ Polymost : keycard in 2563_tripkeyhand flipped

Note : flipped 255x153 rectangle in upper right corner
 
385 4366d 21h h266 /highres/sprites/ Cover #2614 with #2615 for portability instead of doing nothing.  
384 4367d 17h leod / Polymer RPG : firstperson xadd corrected to 1.5.
hrp_readme.txt : updated credits and formatted to 80char/line.
hrp_extract.sh : sw_lowres improved.
 
383 4368d 13h h266 /highres/screen/ Fix the bluefont defs so that pals 11, 17, and 22 point to pal 8 (as they should) instead of pal 7. While we're at it, override pal 1 with pal 0 so tints won't adversely affect the color--there should be no change.  
382 4368d 17h loomsday /highres/ #216 polymerized  
381 4369d 1h loomsday /highres/ #353 polymerized  
380 4371d 14h leod /highres/ Polymer-only diffuse maps renamed with "_d" for clarity  
379 4373d 23h leod /highres/sprites/ Polymost : drop old models 0913_fence, 2581_scuba  
378 4374d 2h leod /highres/sprites/firstperson_polymost/ Obsolete Polymost texture 2510_devastator.png removed  
377 4374d 19h loomsday /highres/ oops  
376 4374d 23h leod /highres/sprites/ Cleanup : some Polymost-only textures moved  
374 4380d 21h leod /highres/sprites/ Fix #+ß´@ typo.  
373 4381d 0h leod / Obsolete textures/0159.jpg removed (again).
2613_shotgun.png moved to firstperson_polymost.
Line feed fixes.
 
372 4394d 16h loomsday /highres/ #373-375 polymerized  
371 4398d 18h loomsday /highres/ #4222 polymerized + #4221n heightmap fix  
370 4398d 19h loomsday /highres/ #4223 polymerized  
369 4399d 0h loomsday /highres/ #4221 polymerized  
368 4399d 16h loomsday /highres/textures/ dafail  
367 4402d 8h h266 /highres/ Fix formatting error in definition for 0417_d.  
366 4406d 14h loomsday /highres/ #857 revised, spec and alt pals tested on E3L6, looks quite okay  
365 4406d 20h loomsday /highres/ #417 polymerized  
364 4407d 2h loomsday /highres/ #460 revised (polymer)  
363 4410d 8h loomsday /highres/ #454 revised [polymer]  
362 4410d 16h h266 /highres/screen/ improved crosshairs  
361 4412d 18h loomsday /highres/sprites/effects/ a bit of enhancement  
360 4419d 21h loomsday /highres/textures/ polymost texture upd