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517 3963d 12h leod /highres/textures/ PNGOUT optimizations part 6: textures #3

Both new and old PNGs convert to binary identical TGAs
 
516 3963d 12h leod /highres/textures/ PNGOUT optimizations part 5: textures #2

Both new and old PNGs convert to binary identical TGAs
 
515 3963d 12h leod /highres/textures/ PNGOUT optimizations part 4: textures #1

Both new and old PNGs convert to binary identical TGAs
 
514 3963d 12h leod /highres/screen/ PNGOUT optimizations part 3: screen (fonts, hud, menu)

Both new and old PNGs convert to binary identical TGAs
 
513 3963d 12h leod /highres/ PNGOUT optimizations part 2: common, detail, projections, skyboxes

Both new and old PNGs convert to binary identical TGAs
 
507 3998d 2h leod / Polymost HRP : re-add old HUD health bottle;
Maphacks : fix copy-pasted typo - d'oh!
 
506 4003d 4h leod / 0052_healthbottle (hud) by Steveeeie (is it actually used anywhere?);
old 0490 cycloid head moved to monsters_polymost;
props[_polymost].def : remove unnecessary pal0 entry for some glow maps;
hrp_extract.sh : Linux patch by Helixhorned, set executable bit;

UserMapHacks : Locked Up, MatH Pack 02-04, Prequel to Time, DukePlus maps
 
505 4011d 23h leod / 0052_healthbottle (sixpack) by Steveeeie; 0053_firstaid moved to pickups_polymost

UserMapHacks : Suburbs, MatH: Suburbs
 
504 4015d 1h leod / tiles 0879 / 0880 by Steveeeie (880 rotated by 180 degrees, scaled)

UserMapHacks for DukePlus
 
503 4017d 5h loomsday /highres/ #4117 polymost version  
502 4017d 11h loomsday /highres/ #4350 polymer + #4349 sharpen  
501 4017d 22h loomsday /highres/ #4349 polymer, w/o parallax to match 4350 which is a sprite-only texture  
500 4020d 12h spiker /highres/sprites/pickups/ Shotgun rotated, centered origin  
499 4025d 1h leod / Scale down Polymer HRP pistol and shotgun pickups to reduce clipping into nearby walls and objects.

Move some maphacks
 
493 4039d 0h leod / UserMapHacks : Oranges, Discarded Stronghold, Operation: Get Bike Back, Transport2,
Duke Nukem Eternity (if you choose to replace the HRP it comes with)

misc. maphack fixes and updates
hud_polymost.def : cosmetic
 
492 4041d 2h nightfright /highres/screen/ hud.def: tile #33 ("INV" mini-HUD box) was defined twice  
487 4062d 1h nightfright /highres/sprites/ Fix for HUD scubagear alignment (now centered), minor cleanup for new Duke model code  
486 4069d 23h leod / tile 1089-1091 added to 1088 reactor model definition;
tile 4561-4562 added to 4560 robotdog2 model definition;
UserMapHacks : Daemonus, Park, RCPD Finale
 
485 4077d 22h leod / tile0608 added to 0607 antenna model definition;
UserMapHacks : Battlefield3, Red Rock, Slammer ("Breakin in then out.")
 
483 4085d 2h leod / Polymost HRP : use 5099_d - 5104_d; E1L1/5 maphack fixes; SALINE.mhk  
482 4092d 2h spiker /highres/ Marked pipebomb, 5099-5104  
480 4096d 7h spiker /highres/sprites/props/ dukeburger update  
478 4099d 1h spiker /highres/sprites/ Dukeburger with new Duke model  
476 4100d 11h spiker /highres/sprites/ Frozen Duke  
475 4101d 10h spiker /highres/sprites/characters/ Minor Duke fixes  
474 4101d 20h leod / Polymost HUD : use old HUD Jetpack to match the Polmost pickup  
472 4102d 4h leod /highres/sprites/ move old jetpack to pickups_polymost; 0041_chanigunammo.png->0041_chaingunammo.png  
471 4102d 5h leod /highres/sprites/props/ 0407/0411 fansprite_* : resized to 1024*1024; MD3s added  
470 4102d 5h leod /highres/sprites/ Final version or not : saving Spiker's life seems appropriate for the HRP :
tile0407/0411 (fansprite/broke) by Steveeeie (full size); old version moved to props_polymost
 
469 4102d 6h spiker /highres/sprites/ New Cycloid rotating hologram head  
468 4102d 8h spiker /highres/ Jetpack 2013  
467 4103d 2h leod /highres/sprites/ Cleanup ... restore babe glowmap definitions from characters.def r459  
465 4103d 5h spiker /highres/sprites/ Some Duke fixes  
463 4104d 7h leod / Frozen Duke workaround; small maphack fix  
462 4104d 22h leod /highres/sprites/ 0052 healthbottle_* : resized to 512*512; MD3 added; pickups_polymost.def fixed  
461 4104d 22h leod / tile0052 (Health Bottle aka Sixpack) by Steveeeie (full size); old version moved to pickups_polymost  
460 4105d 0h leod /highres/sprites/ Polymost cycloid moved to monsters_polymost; run PNGOUT on cycloid textures  
459 4105d 1h leod /highres/ Polymost characters moved to characters_polymost; run PNGOUT on 1405* and new menu textures  
458 4105d 5h spiker /highres/screen/menu/  
457 4105d 6h spiker /highres/textures/ 4264 color match