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586 3876d 18h loomsday /highres/ #4282 + #0793 + #4201 polymerized (looks like the most used tiles on Derelict)  
585 3877d 0h loomsday /highres/sprites/ model #4583 upgraded to fit the walls texture set on Derelict but the specular on the model doesn't work like them textures  
584 3877d 4h loomsday /highres/ #4286, #4287 polymerized (derelict set)  
583 3877d 17h leod / 4308_S.png: fix case; PNGOUT optimizations;
UserMapHacks: Outpost, JMW-DM1, more DM maps; MHK reviews
 
582 3877d 19h loomsday /highres/ #4285 polymerized (part of set in derelict map)  
581 3877d 22h loomsday /highres/ tile #4308 polymerized (another part of derelict set)  
580 3878d 20h loomsday /highres/ #4284 deflines copied from #4283 since those tiles differ only in terms of polymost  
579 3878d 21h loomsday /highres/ tile #4283 polymerized, looks like it's just a small piece of quite a set on derelict  
578 3879d 21h loomsday /highres/ tile #196 polymerized  
573 3896d 21h leod / Prepare conditional branching in duke3d_hrp.def: introduce duke3d_hrp_polymer.def;
#4386: scale up to correct lenght, still looks ugly in most user maps;

UserMaphacks: Just another Christmas, Snow, NWinter part1, MHK reviews
 
572 3900d 21h leod / Polymost HRP: add Luke model, use 0280_d;
PNGOUT optimizations;
UserMapHacks: The Storm, Ltlle Arctic; MHK reviews
 
571 3901d 23h spiker / 0280  
570 3903d 0h spiker /highres/sprites/ 1354 Luke Skywalker  
569 3903d 19h leod / prop 1275 renamed/redefined to 1276;
texture 1275 derived from 1276 skin;

detail map paper_crumpled resized;
PNGOUT optimizations;
UserMapHacks: Duke Nukem ex mortum, Hydrofusion Substation, QMC - Puritan, WarDome, The GbaR;
MHK reviews
 
568 3908d 4h spiker /highres/sprites/ Mightyboot update  
567 3908d 6h spiker /highres/textures/ 5099-5104 update  
565 3911d 23h leod / Polymost HRP: use 4900-4902, keep old mightyboot models;
PNGOUT optimizations;
UserMapHacks: Clearwater aka cranium, MHK reviews
 
564 3912d 1h spiker /highres/sprites/  
563 3912d 1h spiker /highres/sprites/ quick kick update  
562 3912d 2h spiker /highres/sprites/ new mighty boot  
561 3913d 6h spiker / 4900-4902 duke - tag, was difficult, lol  
559 3916d 6h leod / PNGOUT nitpicking  
558 3916d 22h spiker /highres/sprites/characters/ optimized  
557 3916d 22h spiker /highres/sprites/characters/ Added some detail  
556 3916d 23h leod / Polymost: use old terminator & new arm;
hrp_todo.txt added;
PNGOUT optimizations;
UserMapHacks: Lighthouse aka biglight, MHK revisions
 
555 3917d 4h spiker /highres/sprites/characters/ terminator last second update  
554 3918d 2h spiker /highres/sprites/ 1356-1357 terminator  
553 3921d 2h spiker /highres/textures/ 0362_d update  
552 3921d 2h spiker /highres/ 4228, 4229  
551 3921d 3h spiker /highres/sprites/ Part 2  
550 3921d 4h spiker /highres/sprites/ Duke restored.  
549 3921d 21h leod / 2013 Models update by Tea Monster : Cycloid, Duke, frozen Duke. (Frozen Duke model is technically wrong, but looks very icy.)
3240-3249 PNGOUT-optimized (alpha channel removed)
UserMapHacks: Castle Quest, MHK reviews
 
548 3925d 5h spiker /highres/screen/menu/ updated screens  
547 3929d 4h leod / #2710 : 2013Cycloid model v1.2 by Tea Monster

UserMapHacks : Entrapped, Bridge Between Two Islands, Anarchy City X, Devastation 01
 
546 3941d 3h leod / Restore Polymer HRP hydrant location for 5.3 release consistency

UserMapHacks : random dukematch levels
 
545 3944d 7h spiker /highres/sprites/ Chaingun muzzle flash improvment  
544 3945d 8h spiker /highres/sprites/ Pistol hand update  
543 3945d 23h leod / UserMapHacks: Border Town; 259, 335, 1179: PNGOUT optimization  
542 3946d 20h loomsday /highres/ #0259 polymerized  
541 3946d 21h loomsday /highres/ not sure if metal or concrete but meh...