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Rev Age Author Path Log message Diff
608 3813d 3h loomsday /highres/sprites/ #976 ventshaft model and texture polymerized  
607 3813d 7h loomsday /highres/sprites/ #1227 nukebarrel model & textures update  
606 3817d 13h leod / Polymost HRP: use old 0621_camera1, 0150 uses Polymer version glowmap, 0795 xscale fix, introduce textures_polymost;
Old 0621_camera1.png copied to 0584_sensor_body.png, 0958_lamp_body.png;
PNGOUT optimizations;
UserMapHacks: ACB Studios, Island Base, Red2, Space Madness, Training Base
 
605 3820d 8h loomsday /highres/sprites/ should have been uploaded few days ago. wtf  
604 3823d 3h loomsday /highres/sprites/props/ sprite #621 revised  
603 3823d 6h loomsday /highres/ #150 polymer version revised  
602 3824d 6h loomsday /highres/ #795 polymerized + new polymost version  
601 3827d 7h loomsday /highres/ #395 cosmetic tweaks / #197 polymerized  
600 3827d 12h loomsday /highres/ tile #705/706 polymerized  
599 3834d 7h loomsday /highres/ animated tile #294-296 polymerized  
598 3834d 15h loomsday /highres/ tile #451/452 polymerized  
597 3835d 7h loomsday /highres/ tile #453 polymerized  
595 3850d 4h leod / Some texture/skin renaming for consistency's sake;
UserMapHacks: Hibernal Solstice, Duke 6:8, TimeCop;
MHK reviews;
hrp_todo update;
 
594 3856d 5h leod / UserMapHacks: X64-2, Duke 23:4, Military Madness, Sunburn;
MHK reviews;
hrp_todo update;
PNGOUT optimizations;
 
593 3861d 7h loomsday /highres/textures/ resolution and cosmetic update  
589 3882d 9h loomsday /highres/ oops... forgot to set the scale on #4282  
588 3882d 9h leod / Polymost HRP: keep using old 4583_pipe.md3;
PNGOUT optimizations;
UserMapHacks: Lost City, Lost Temple, Polaris Outpost 1&2, Pain; MHK reviews
 
587 3883d 2h loomsday /highres/ re-added #4201 due to some svn glitch, + #0791 polymerized  
586 3883d 3h loomsday /highres/ #4282 + #0793 + #4201 polymerized (looks like the most used tiles on Derelict)  
585 3883d 9h loomsday /highres/sprites/ model #4583 upgraded to fit the walls texture set on Derelict but the specular on the model doesn't work like them textures  
584 3883d 13h loomsday /highres/ #4286, #4287 polymerized (derelict set)  
583 3884d 2h leod / 4308_S.png: fix case; PNGOUT optimizations;
UserMapHacks: Outpost, JMW-DM1, more DM maps; MHK reviews
 
582 3884d 4h loomsday /highres/ #4285 polymerized (part of set in derelict map)  
581 3884d 7h loomsday /highres/ tile #4308 polymerized (another part of derelict set)  
580 3885d 5h loomsday /highres/ #4284 deflines copied from #4283 since those tiles differ only in terms of polymost  
579 3885d 6h loomsday /highres/ tile #4283 polymerized, looks like it's just a small piece of quite a set on derelict  
578 3886d 6h loomsday /highres/ tile #196 polymerized  
573 3903d 6h leod / Prepare conditional branching in duke3d_hrp.def: introduce duke3d_hrp_polymer.def;
#4386: scale up to correct lenght, still looks ugly in most user maps;

UserMaphacks: Just another Christmas, Snow, NWinter part1, MHK reviews
 
572 3907d 6h leod / Polymost HRP: add Luke model, use 0280_d;
PNGOUT optimizations;
UserMapHacks: The Storm, Ltlle Arctic; MHK reviews
 
571 3908d 8h spiker / 0280  
570 3909d 9h spiker /highres/sprites/ 1354 Luke Skywalker  
569 3910d 4h leod / prop 1275 renamed/redefined to 1276;
texture 1275 derived from 1276 skin;

detail map paper_crumpled resized;
PNGOUT optimizations;
UserMapHacks: Duke Nukem ex mortum, Hydrofusion Substation, QMC - Puritan, WarDome, The GbaR;
MHK reviews
 
568 3914d 13h spiker /highres/sprites/ Mightyboot update  
567 3914d 15h spiker /highres/textures/ 5099-5104 update  
565 3918d 8h leod / Polymost HRP: use 4900-4902, keep old mightyboot models;
PNGOUT optimizations;
UserMapHacks: Clearwater aka cranium, MHK reviews
 
564 3918d 10h spiker /highres/sprites/  
563 3918d 10h spiker /highres/sprites/ quick kick update  
562 3918d 11h spiker /highres/sprites/ new mighty boot  
561 3919d 15h spiker / 4900-4902 duke - tag, was difficult, lol  
559 3922d 15h leod / PNGOUT nitpicking