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Rev Age Author Path Log message Diff
628 3763d 12h leod /highres/sprites/effects/ Rename scraps to match names.h, part #1  
627 3765d 14h leod / Polymost HRP: use #0323_d.png;
PNGOUT opts;
hrp_todo.txt update;
UserMapHacks: Domination, Nitroglycerin
 
626 3767d 13h loomsday /highres/ tile #609 is now proper polymer  
625 3770d 10h loomsday /highres/ tile #389 polymerized, hipal is working incorrectly due to being incompatible with glowmapping :(  
624 3774d 12h loomsday /highres/ hmm.. looks like something from a todo list  
623 3776d 10h loomsday /highres/ tile #446 polymerized  
622 3776d 11h leod / darken #2452; PNGOUT optimizations;
UserMapHacks: Damnation, Dewk's Map, Ghost Town, and others
 
621 3776d 15h loomsday /highres/ tile #441 polymerized  
620 3776d 15h loomsday /highres/ tile #310 polymerized  
619 3783d 9h leod / #2452 (user maps only, texture only, taken from Duke3dw_v421);
PNGOUT optimizations;
UserMapHacks: SPACEPWR, Plug and Pray update
 
618 3783d 20h loomsday /highres/ sprite #915 polymerized  
617 3784d 13h loomsday /highres/ texture #1186 + #718 (pretty sure they are from one set) polymerized  
616 3785d 11h loomsday /highres/ #1191 fake polymerization  
615 3785d 13h loomsday /highres/ #1174/1175 polymerized  
614 3788d 8h leod / move old 134/135 switch to switches_polymost;
copy shared 0136_sdoorswitch.md3 to switches_polymost;
rename two Polymer glowmaps;

fix effects.def typo; PNGOUT optimizations;
new and updated UserMapHacks
 
613 3790d 23h loomsday /highres/sprites/ oops.. too soon (reverted to previous deflines)  
612 3791d 9h loomsday /highres/sprites/ #134 polymerized  
611 3802d 15h loomsday /highres/sprites/ sprite #660 updated to polymer (normalmap & specularpower value set)  
610 3803d 8h leod / #1227: fix specular definition;
PNGOUT optimizations;
Polymost HRP: use old models #0584, #0976, #1227;
UserMapHacks: CBP7, JFCBP2, Jailbird2, The Railway Station
 
609 3803d 12h loomsday /highres/sprites/ model #584 polymerized  
608 3804d 9h loomsday /highres/sprites/ #976 ventshaft model and texture polymerized  
607 3804d 13h loomsday /highres/sprites/ #1227 nukebarrel model & textures update  
606 3808d 19h leod / Polymost HRP: use old 0621_camera1, 0150 uses Polymer version glowmap, 0795 xscale fix, introduce textures_polymost;
Old 0621_camera1.png copied to 0584_sensor_body.png, 0958_lamp_body.png;
PNGOUT optimizations;
UserMapHacks: ACB Studios, Island Base, Red2, Space Madness, Training Base
 
605 3811d 14h loomsday /highres/sprites/ should have been uploaded few days ago. wtf  
604 3814d 9h loomsday /highres/sprites/props/ sprite #621 revised  
603 3814d 12h loomsday /highres/ #150 polymer version revised  
602 3815d 12h loomsday /highres/ #795 polymerized + new polymost version  
601 3818d 13h loomsday /highres/ #395 cosmetic tweaks / #197 polymerized  
600 3818d 18h loomsday /highres/ tile #705/706 polymerized  
599 3825d 13h loomsday /highres/ animated tile #294-296 polymerized  
598 3825d 21h loomsday /highres/ tile #451/452 polymerized  
597 3826d 13h loomsday /highres/ tile #453 polymerized  
595 3841d 11h leod / Some texture/skin renaming for consistency's sake;
UserMapHacks: Hibernal Solstice, Duke 6:8, TimeCop;
MHK reviews;
hrp_todo update;
 
594 3847d 11h leod / UserMapHacks: X64-2, Duke 23:4, Military Madness, Sunburn;
MHK reviews;
hrp_todo update;
PNGOUT optimizations;
 
593 3852d 13h loomsday /highres/textures/ resolution and cosmetic update  
589 3873d 15h loomsday /highres/ oops... forgot to set the scale on #4282  
588 3873d 15h leod / Polymost HRP: keep using old 4583_pipe.md3;
PNGOUT optimizations;
UserMapHacks: Lost City, Lost Temple, Polaris Outpost 1&2, Pain; MHK reviews
 
587 3874d 8h loomsday /highres/ re-added #4201 due to some svn glitch, + #0791 polymerized  
586 3874d 9h loomsday /highres/ #4282 + #0793 + #4201 polymerized (looks like the most used tiles on Derelict)  
585 3874d 15h loomsday /highres/sprites/ model #4583 upgraded to fit the walls texture set on Derelict but the specular on the model doesn't work like them textures