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Rev Age Author Path Log message Diff
642 3615d 12h leod / #1155 handprintswitch: flipped;
UserMapHacks: Duke Hard, Turok and others
 
641 3634d 2h leod / Add some newlines to DEFs for maintenance reasons; UserMapHacks  
639 3661d 8h leod / Robotdog2 (4560) scaled down a bit;
Override Pack extraction updated;
UserMapHacks: Apprehension Arizona, Ultimate Stadium Remake, and more
 
638 3684d 4h leod / effects_megaton.def: adapt to current scrap numbering;
hrp_readme.txt: add Besli to texture credits;
UserMapHacks: Delta Station Down, Clear The Coast, and others
 
637 3693d 7h h266 /highres/textures/ Improved #966 (Duke Nukem II cover) by Besli.  
636 3694d 9h leod / #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.
 
635 3712d 3h leod / 0950/0981 [broken]hydrant by Steveeeie;
UserMapHacks: Mean Streets and many more (AMC TC group completed)
 
633 3747d 9h leod / Polymer HRP: get rid of remaining *_d_g.png file names;
UserMapHacks: Foothold, Desert Storm, MSSP8, Retrospective, WGAlien, Red series completed
 
632 3754d 8h loomsday /highres/sprites/ sensor model origin, orientation and scale fixed (feedback by LeoD)  
631 3756d 6h loomsday /highres/sprites/ #1227 model 180 degrees rotation to fit the existing maphacks + additional exploading frames (in a separate model, which don't show up unfortunately, either because of wrong deflines or some bug in renderer)  
630 3758d 7h leod / Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h
 
629 3762d 5h leod /highres/sprites/ Rename scraps to match names.h, part #2  
628 3762d 5h leod /highres/sprites/effects/ Rename scraps to match names.h, part #1  
627 3764d 7h leod / Polymost HRP: use #0323_d.png;
PNGOUT opts;
hrp_todo.txt update;
UserMapHacks: Domination, Nitroglycerin
 
626 3766d 6h loomsday /highres/ tile #609 is now proper polymer  
625 3769d 3h loomsday /highres/ tile #389 polymerized, hipal is working incorrectly due to being incompatible with glowmapping :(  
624 3773d 5h loomsday /highres/ hmm.. looks like something from a todo list  
623 3775d 3h loomsday /highres/ tile #446 polymerized  
622 3775d 4h leod / darken #2452; PNGOUT optimizations;
UserMapHacks: Damnation, Dewk's Map, Ghost Town, and others
 
621 3775d 8h loomsday /highres/ tile #441 polymerized  
620 3775d 8h loomsday /highres/ tile #310 polymerized  
619 3782d 2h leod / #2452 (user maps only, texture only, taken from Duke3dw_v421);
PNGOUT optimizations;
UserMapHacks: SPACEPWR, Plug and Pray update
 
618 3782d 13h loomsday /highres/ sprite #915 polymerized  
617 3783d 6h loomsday /highres/ texture #1186 + #718 (pretty sure they are from one set) polymerized  
616 3784d 4h loomsday /highres/ #1191 fake polymerization  
615 3784d 6h loomsday /highres/ #1174/1175 polymerized  
614 3787d 1h leod / move old 134/135 switch to switches_polymost;
copy shared 0136_sdoorswitch.md3 to switches_polymost;
rename two Polymer glowmaps;

fix effects.def typo; PNGOUT optimizations;
new and updated UserMapHacks
 
613 3789d 16h loomsday /highres/sprites/ oops.. too soon (reverted to previous deflines)  
612 3790d 2h loomsday /highres/sprites/ #134 polymerized  
611 3801d 8h loomsday /highres/sprites/ sprite #660 updated to polymer (normalmap & specularpower value set)  
610 3802d 1h leod / #1227: fix specular definition;
PNGOUT optimizations;
Polymost HRP: use old models #0584, #0976, #1227;
UserMapHacks: CBP7, JFCBP2, Jailbird2, The Railway Station
 
609 3802d 5h loomsday /highres/sprites/ model #584 polymerized  
608 3803d 2h loomsday /highres/sprites/ #976 ventshaft model and texture polymerized  
607 3803d 6h loomsday /highres/sprites/ #1227 nukebarrel model & textures update  
606 3807d 12h leod / Polymost HRP: use old 0621_camera1, 0150 uses Polymer version glowmap, 0795 xscale fix, introduce textures_polymost;
Old 0621_camera1.png copied to 0584_sensor_body.png, 0958_lamp_body.png;
PNGOUT optimizations;
UserMapHacks: ACB Studios, Island Base, Red2, Space Madness, Training Base
 
605 3810d 7h loomsday /highres/sprites/ should have been uploaded few days ago. wtf  
604 3813d 2h loomsday /highres/sprites/props/ sprite #621 revised  
603 3813d 5h loomsday /highres/ #150 polymer version revised  
602 3814d 5h loomsday /highres/ #795 polymerized + new polymost version  
601 3817d 6h loomsday /highres/ #395 cosmetic tweaks / #197 polymerized