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88 5177d 8h nightfright / Updated: #1646-1649/2448-2451 (Shrinker/Expander projectiles by ozz); Fixed: ice.def (wrong defs for new #675/2370 models)  
87 5177d 15h loomsday /highres/sprites/ glossy slimy slimers FTW  
86 5178d 6h loomsday /highres/sprites/ eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models.
 
84 5178d 13h loomsday /highres/ normals and speculars for Tiles #0346, 0743 posted by Ozz @ duke4.net forum  
83 5178d 18h loomsday /highres/ oops, my bad (just forgot to mark them to be added to svn and since the log showed no errors at my end I was thinking that everything is ok)  
82 5179d 6h nightfright / Updated/added: #1109 (n/s), 1124 (n/s) by gt1750  
81 5179d 7h nightfright / textures.def: fix for 3 missing tiles (450_g, 455_n, 455_s)  
79 5183d 8h loomsday /highres/textures/ update for tiles #764, 823 diffuse textures' by Ozz @ duke4.net forums
also recreated normal and specular for #823
 
78 5186d 7h loomsday /highres/ Tile #455 is now polymer-ready, but hell.. it's used only in e2l11 and only a part of it, this is depressing  
74 5187d 15h loomsday /highres/ oopsie, some typoes in the defs  
73 5189d 6h loomsday /highres/ Tile #450 is now polymer-ready  
72 5191d 7h loomsday /highres/ Tile #447 is now polymer-ready, though it might look a bit poorer comparing to HRP version, but hell, I just have too much unfinished stuff to care about details invention  
71 5193d 9h loomsday /highres/ Tiles: 750, 1140, 1170, 1185, 1205, 3407,4275, 5116, 5117 were draftly polymerized  
70 5196d 1h h266 /highres/sprites/props/ new #920 render  
69 5197d 8h loomsday /highres/textures/ #796, 819, 857, 858 draftly polymerized
#545 parallax params added to definition
 
68 5198d 5h loomsday /highres/ #1103 and 4301 created by Devastator (yes, the same Devastator who created some famous maps with rating >90 :D). glossmaps and definitions by me. And yes, polymer ready.  
67 5205d 2h h266 /highres/textures/ #251-252 alt-pals now Polymer-ready  
66 5214d 23h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
65 5215d 1h loomsday /highres/sprites/ normalmap for shrinker ammo is now uncommented, works since EDuke32 synthesis build 1608
specularmap for fence #913 is uncommented, works since EDuke32 synthesis build 1609
 
64 5218d 6h loomsday /highres/sprites/ normal map for shrinker crystall ammo temporary disabled in defs for Plagman to tinker with possible definition bug.  
63 5219d 7h loomsday /highres/ wall tiles #251-253 are now polymer ready except for their paletted versions [dunno if we should wait for proper palmap support]

tile #328 is now hi-res and polymer ready [something from the ep2 to-do list NightFright remined me to look into]
 
62 5227d 4h loomsday /highres/ Tiles #233-237 are now polymerish  
61 5229d 7h loomsday /highres/sprites/ I was playing e2l7 and notice that those poor domelights are completely barely visible in the dark, duplicating the duffuse texture into glow slot did the trick  
60 5233d 8h loomsday /highres/ Tile #354 is now polymer ready  
59 5237d 3h loomsday /highres/ Tiles #212, 213, 214, 215 revised to polymer ready  
58 5249d 8h loomsday /highres/ #913 - created normalmap, used md3complier to rebuild geometry normals, still buggy, specularmap doesn't work on the model(s?), the model will probably be recreated one day;
#815 - revised to be less blurry and with specmap
 
57 5257d 14h parkar /highres/ Adding updated freezer textures from Aron Osborn.  
56 5264d 0h loomsday /highres/ Tile #258 revised to polymer ready  
55 5266d 7h loomsday /highres/ Tiles #158, 159 revised to polymer ready  
54 5273d 13h nightfright / Added: gt1750 s/n texture pack from Jan 6 (for #346, 723, 742, 757, 764, 797, 823, 852, 1141); Modified: #723, 764  
53 5274d 3h loomsday /highres/ Tile #157 revised to polymer version  
52 5281d 6h loomsday /highres/ #156 revised to polymer version  
51 5282d 5h loomsday /highres/ #154, 155 revised to polymer ready  
50 5287d 14h piterplus /highres/textures/ Sharpened tile 880, edited 1169_d to better much original.  
49 5288d 4h loomsday /highres/ Texture #4304 revised to polymer ready  
48 5289d 7h h266 /highres/ removed duplicate 0857_22.jpg  
47 5290d 6h h266 /highres/ 70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)  
46 5290d 6h h266 /highres/sprites/monsters/ 70MB of alt-palettes by Flacken.WS and Hendricks266... part 5  
45 5290d 7h h266 /highres/sprites/monsters/ 70MB of alt-palettes by Flacken.WS and Hendricks266... part 4  
44 5290d 7h h266 /highres/sprites/characters/ 70MB of alt-palettes by Flacken.WS and Hendricks266... part 3