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288 4534d 17h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4564d 6h spiker /highres/  
286 4569d 17h spiker /highres/ 4154  
285 4596d 4h nightfright / Reverted to previous versions: 341-343  
284 4652d 4h loomsday /highres/sprites/props/ doublesided now  
283 4652d 17h spiker /highres/  
282 4652d 22h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4655d 17h nightfright / Modified: #341, 343  
280 4662d 17h nightfright / Modified: #342, 343, 821, 916, 917  
278 4711d 4h loomsday /highres/ #369 polymerized + #797 recreated  
277 4719d 7h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4719d 8h spiker /highres/  
275 4727d 7h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4728d 6h loomsday /highres/ polyTile #367  
273 4728d 7h spiker /highres/ 885 polymerized  
272 4728d 11h spiker /highres/textures/  
271 4728d 11h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4729d 7h spiker /highres/ Content by Lightsource  
269 4731d 9h loomsday /highres/ polymerTile #318  
268 4732d 7h loomsday /highres/ polymer-ed tile #317  
267 4739d 23h h266 /highres/screen/fonts/digital/  
266 4743d 6h loomsday /highres/ #371 polymerized, #152 glow added  
265 4746d 20h spiker /highres/ Fixes some broken normal maps  
264 4765d 16h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4771d 12h nightfright / Updated: #821, 1189, 2493  
262 4785d 5h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4792d 7h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4795d 18h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4800d 18h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4801d 7h parkar / Added installer source.  
256 4802d 17h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4807d 11h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4808d 16h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4808d 18h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4809d 5h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4809d 11h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
247 4809d 11h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)  
246 4818d 6h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
245 4819d 17h nightfright / Updated: E2L6.mhk (Polymer lights by Micky C)  
244 4820d 8h nightfright / Updated: E2L4.mhk (Polymer lights by Micky C)