Rev |
Age |
Author |
Path |
Log message |
Diff |
304 |
4589d 18h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4589d 19h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4590d 4h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4590d 4h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4590d 4h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4590d 14h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4591d 7h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4602d 3h |
spiker |
/highres/sprites/ |
|
|
296 |
4602d 23h |
spiker |
/highres/sprites/ |
|
|
295 |
4609d 5h |
spiker |
/highres/ |
281 |
|
294 |
4609d 22h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4610d 9h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4612d 4h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4621d 22h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4622d 20h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4622d 21h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4627d 9h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4656d 22h |
spiker |
/highres/ |
|
|
286 |
4662d 9h |
spiker |
/highres/ |
4154 |
|
285 |
4688d 20h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4744d 20h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4745d 9h |
spiker |
/highres/ |
|
|
282 |
4745d 14h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4748d 9h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4755d 10h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4803d 21h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4812d 0h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4812d 0h |
spiker |
/highres/ |
|
|
275 |
4819d 23h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4820d 22h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4820d 23h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4821d 4h |
spiker |
/highres/textures/ |
|
|
271 |
4821d 4h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4822d 0h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4824d 1h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4825d 0h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4832d 15h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4835d 22h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4839d 12h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4858d 8h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|