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310 4495d 4h leod /highres/ Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes

Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs
 
309 4497d 18h leod /highres/sprites/ effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)

All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3.
 
308 4497d 19h leod /highres/ texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png)
 
307 4498d 0h leod /highres/ fix 724_d  
306 4498d 7h leod /highres/ JPG->PNG conversions reverted  
305 4498d 19h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4498d 20h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4498d 20h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4499d 6h leod /highres/textures/ fix case of 1151 #2  
301 4499d 6h leod /highres/textures/ fix case of 1151 #1  
300 4499d 6h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4499d 16h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4500d 9h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4511d 4h spiker /highres/sprites/  
296 4512d 0h spiker /highres/sprites/  
295 4518d 7h spiker /highres/ 281  
294 4518d 23h spiker /highres/ Added 4266  
293 4519d 11h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4521d 6h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4531d 0h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4531d 22h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4531d 23h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4536d 11h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4565d 23h spiker /highres/  
286 4571d 11h spiker /highres/ 4154  
285 4597d 22h nightfright / Reverted to previous versions: 341-343  
284 4653d 22h loomsday /highres/sprites/props/ doublesided now  
283 4654d 11h spiker /highres/  
282 4654d 16h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4657d 11h nightfright / Modified: #341, 343  
280 4664d 11h nightfright / Modified: #342, 343, 821, 916, 917  
278 4712d 22h loomsday /highres/ #369 polymerized + #797 recreated  
277 4721d 1h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4721d 2h spiker /highres/  
275 4729d 1h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4730d 0h loomsday /highres/ polyTile #367  
273 4730d 1h spiker /highres/ 885 polymerized  
272 4730d 5h spiker /highres/textures/  
271 4730d 5h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4731d 1h spiker /highres/ Content by Lightsource