Rev |
Age |
Author |
Path |
Log message |
Diff |
310 |
4495d 4h |
leod |
/highres/ |
Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes
Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs |
|
309 |
4497d 18h |
leod |
/highres/sprites/ |
effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)
All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3. |
|
308 |
4497d 19h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4498d 0h |
leod |
/highres/ |
fix 724_d |
|
306 |
4498d 7h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4498d 19h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4498d 20h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4498d 20h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4499d 6h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4499d 6h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4499d 6h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4499d 16h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4500d 9h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4511d 4h |
spiker |
/highres/sprites/ |
|
|
296 |
4512d 0h |
spiker |
/highres/sprites/ |
|
|
295 |
4518d 7h |
spiker |
/highres/ |
281 |
|
294 |
4518d 23h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4519d 11h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4521d 6h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4531d 0h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4531d 22h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4531d 23h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4536d 11h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4565d 23h |
spiker |
/highres/ |
|
|
286 |
4571d 11h |
spiker |
/highres/ |
4154 |
|
285 |
4597d 22h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4653d 22h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4654d 11h |
spiker |
/highres/ |
|
|
282 |
4654d 16h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4657d 11h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4664d 11h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4712d 22h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4721d 1h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4721d 2h |
spiker |
/highres/ |
|
|
275 |
4729d 1h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4730d 0h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4730d 1h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4730d 5h |
spiker |
/highres/textures/ |
|
|
271 |
4730d 5h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4731d 1h |
spiker |
/highres/ |
Content by Lightsource |
|