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320 4495d 11h leod / Duke Nukem 3D High Resolution Pack Extractor
minor DEF tweaks for hrp_extract

This hrp_extract.sh creates a full, or PolyMER only, or PolyMOST only version from your working copy of the Duke Nukem 3D High Resolution Pack's Subversion repository. This is done by copying some "known" files, but mostly by parsing the DEF file hierarchy. A Polymost Override Pack can also be created automatically.
This copypasta-patcha-script thing is ugly as hell and runs like a snail, but it does it's job and helps finding DEF file issues.
 
315 4498d 12h leod / Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def

This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method.
 
310 4500d 21h leod /highres/ Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes

Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs
 
293 4525d 4h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4526d 23h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4536d 17h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4537d 15h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4537d 16h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
285 4603d 15h nightfright / Reverted to previous versions: 341-343  
281 4663d 4h nightfright / Modified: #341, 343  
280 4670d 5h nightfright / Modified: #342, 343, 821, 916, 917  
275 4734d 18h nightfright / Modified: #3281 (new loading screen by Lightsource)  
267 4747d 10h h266 /highres/screen/fonts/digital/  
264 4773d 3h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4778d 23h nightfright / Updated: #821, 1189, 2493  
261 4799d 18h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
252 4814d 23h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4816d 4h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4816d 5h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4816d 17h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4816d 22h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
247 4816d 22h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)  
246 4825d 17h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
245 4827d 5h nightfright / Updated: E2L6.mhk (Polymer lights by Micky C)  
244 4827d 19h nightfright / Updated: E2L4.mhk (Polymer lights by Micky C)  
243 4830d 5h nightfright / Updated: E2L5.mhk (Polymer lights by Micky C)  
242 4830d 6h nightfright / Improvements for #817/818 (forgot those during last commit)  
241 4830d 19h nightfright / Added: #1200; Modified: #842, 1053 (by empyrock)  
240 4831d 18h nightfright / Pipes (618, 670) and alternate reactor (620) by empyrock  
239 4839d 17h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
238 4841d 1h nightfright / Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion  
235 4847d 17h nightfright / empyrock modifications from Mar 28  
231 4852d 2h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
230 4852d 17h nightfright / Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock)  
229 4853d 17h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
227 4853d 17h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
223 4854d 15h nightfright / Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)  
222 4855d 17h nightfright / Fixing messed up #220 commit, part 2  
220 4855d 17h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
199 4877d 18h h266 /highres/screen/fonts/redfont13/ Fix redfont13 by adding #2929, dash.