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315 4482d 18h leod / Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def

This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method.
 
293 4509d 10h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4511d 5h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4520d 23h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4521d 21h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4521d 22h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
285 4587d 22h nightfright / Reverted to previous versions: 341-343  
281 4647d 10h nightfright / Modified: #341, 343  
280 4654d 11h nightfright / Modified: #342, 343, 821, 916, 917  
275 4719d 0h nightfright / Modified: #3281 (new loading screen by Lightsource)  
264 4757d 9h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4763d 5h nightfright / Updated: #821, 1189, 2493  
261 4784d 0h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
252 4799d 5h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4800d 10h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4800d 11h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4800d 23h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4801d 4h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
247 4801d 4h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)  
246 4809d 23h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
245 4811d 11h nightfright / Updated: E2L6.mhk (Polymer lights by Micky C)  
244 4812d 1h nightfright / Updated: E2L4.mhk (Polymer lights by Micky C)  
243 4814d 11h nightfright / Updated: E2L5.mhk (Polymer lights by Micky C)  
242 4814d 12h nightfright / Improvements for #817/818 (forgot those during last commit)  
241 4815d 1h nightfright / Added: #1200; Modified: #842, 1053 (by empyrock)  
240 4816d 0h nightfright / Pipes (618, 670) and alternate reactor (620) by empyrock  
239 4823d 23h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
238 4825d 7h nightfright / Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion  
235 4831d 23h nightfright / empyrock modifications from Mar 28  
231 4836d 8h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
230 4836d 23h nightfright / Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock)  
229 4837d 23h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
227 4837d 23h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
223 4838d 21h nightfright / Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)  
222 4839d 23h nightfright / Fixing messed up #220 commit, part 2  
220 4839d 23h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
189 4885d 22h nightfright / Updated: #1210 (model fix), E2L2.mhk  
174 4943d 23h nightfright / Fixed: #345_s (tga -> png)  
173 4943d 23h nightfright / Maphacks update (by Micky C)  
162 5008d 7h nightfright / Added: #699 (d/n/s)