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315 4591d 10h leod / Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def

This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method.
 
293 4618d 2h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4619d 21h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4629d 15h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4630d 13h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4630d 14h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
285 4696d 13h nightfright / Reverted to previous versions: 341-343  
281 4756d 2h nightfright / Modified: #341, 343  
280 4763d 2h nightfright / Modified: #342, 343, 821, 916, 917  
275 4827d 16h nightfright / Modified: #3281 (new loading screen by Lightsource)  
264 4866d 1h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4871d 21h nightfright / Updated: #821, 1189, 2493  
261 4892d 16h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
252 4907d 20h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4909d 1h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4909d 3h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4909d 14h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4909d 20h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
247 4909d 20h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)  
246 4918d 15h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
245 4920d 2h nightfright / Updated: E2L6.mhk (Polymer lights by Micky C)  
244 4920d 17h nightfright / Updated: E2L4.mhk (Polymer lights by Micky C)  
243 4923d 3h nightfright / Updated: E2L5.mhk (Polymer lights by Micky C)  
242 4923d 3h nightfright / Improvements for #817/818 (forgot those during last commit)  
241 4923d 17h nightfright / Added: #1200; Modified: #842, 1053 (by empyrock)  
240 4924d 16h nightfright / Pipes (618, 670) and alternate reactor (620) by empyrock  
239 4932d 15h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
238 4933d 23h nightfright / Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion  
235 4940d 15h nightfright / empyrock modifications from Mar 28  
231 4945d 0h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
230 4945d 15h nightfright / Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock)  
229 4946d 15h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
227 4946d 15h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
223 4947d 13h nightfright / Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)  
222 4948d 15h nightfright / Fixing messed up #220 commit, part 2  
220 4948d 15h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
189 4994d 14h nightfright / Updated: #1210 (model fix), E2L2.mhk  
174 5052d 15h nightfright / Fixed: #345_s (tga -> png)  
173 5052d 15h nightfright / Maphacks update (by Micky C)  
162 5116d 23h nightfright / Added: #699 (d/n/s)