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315 4590d 19h leod / Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def

This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method.
 
293 4617d 11h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4619d 7h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4629d 1h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4629d 22h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4630d 0h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
285 4695d 23h nightfright / Reverted to previous versions: 341-343  
281 4755d 11h nightfright / Modified: #341, 343  
280 4762d 12h nightfright / Modified: #342, 343, 821, 916, 917  
275 4827d 1h nightfright / Modified: #3281 (new loading screen by Lightsource)  
264 4865d 10h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4871d 7h nightfright / Updated: #821, 1189, 2493  
261 4892d 1h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
252 4907d 6h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4908d 11h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4908d 13h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4909d 0h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4909d 5h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
247 4909d 5h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)  
246 4918d 0h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
245 4919d 12h nightfright / Updated: E2L6.mhk (Polymer lights by Micky C)  
244 4920d 2h nightfright / Updated: E2L4.mhk (Polymer lights by Micky C)  
243 4922d 13h nightfright / Updated: E2L5.mhk (Polymer lights by Micky C)  
242 4922d 13h nightfright / Improvements for #817/818 (forgot those during last commit)  
241 4923d 2h nightfright / Added: #1200; Modified: #842, 1053 (by empyrock)  
240 4924d 1h nightfright / Pipes (618, 670) and alternate reactor (620) by empyrock  
239 4932d 0h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
238 4933d 9h nightfright / Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion  
235 4940d 1h nightfright / empyrock modifications from Mar 28  
231 4944d 10h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
230 4945d 1h nightfright / Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock)  
229 4946d 0h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
227 4946d 0h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
223 4946d 23h nightfright / Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)  
222 4948d 0h nightfright / Fixing messed up #220 commit, part 2  
220 4948d 1h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
189 4993d 23h nightfright / Updated: #1210 (model fix), E2L2.mhk  
174 5052d 0h nightfright / Fixed: #345_s (tga -> png)  
173 5052d 1h nightfright / Maphacks update (by Micky C)  
162 5116d 8h nightfright / Added: #699 (d/n/s)