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315 4530d 11h leod / Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def

This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method.
 
293 4557d 3h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4558d 22h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4568d 16h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4569d 14h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4569d 15h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
285 4635d 15h nightfright / Reverted to previous versions: 341-343  
281 4695d 3h nightfright / Modified: #341, 343  
280 4702d 4h nightfright / Modified: #342, 343, 821, 916, 917  
275 4766d 17h nightfright / Modified: #3281 (new loading screen by Lightsource)  
264 4805d 2h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4810d 22h nightfright / Updated: #821, 1189, 2493  
261 4831d 17h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
252 4846d 22h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4848d 3h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4848d 4h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4848d 16h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4848d 21h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
247 4848d 21h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)  
246 4857d 16h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
245 4859d 4h nightfright / Updated: E2L6.mhk (Polymer lights by Micky C)  
244 4859d 18h nightfright / Updated: E2L4.mhk (Polymer lights by Micky C)  
243 4862d 4h nightfright / Updated: E2L5.mhk (Polymer lights by Micky C)  
242 4862d 5h nightfright / Improvements for #817/818 (forgot those during last commit)  
241 4862d 18h nightfright / Added: #1200; Modified: #842, 1053 (by empyrock)  
240 4863d 17h nightfright / Pipes (618, 670) and alternate reactor (620) by empyrock  
239 4871d 16h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
238 4873d 1h nightfright / Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion  
235 4879d 16h nightfright / empyrock modifications from Mar 28  
231 4884d 1h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
230 4884d 17h nightfright / Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock)  
229 4885d 16h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
227 4885d 16h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
223 4886d 15h nightfright / Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)  
222 4887d 16h nightfright / Fixing messed up #220 commit, part 2  
220 4887d 17h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
189 4933d 15h nightfright / Updated: #1210 (model fix), E2L2.mhk  
174 4991d 16h nightfright / Fixed: #345_s (tga -> png)  
173 4991d 17h nightfright / Maphacks update (by Micky C)  
162 5056d 0h nightfright / Added: #699 (d/n/s)