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Rev Age Author Path Log message Diff
177 4915d 19h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
168 4964d 3h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
162 5016d 13h nightfright / Added: #699 (d/n/s)  
159 5041d 8h loomsday /highres/ 0913 Fence update (improved wire net)  
158 5044d 14h loomsday /highres/sprites/ commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas  
157 5045d 3h nightfright / Added: #227_d/n/s, 502_d/n/s  
155 5059d 5h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
151 5065d 15h nightfright / Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works)  
143 5070d 3h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
139 5082d 5h loomsday /highres/ Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear  
138 5089d 6h nightfright / Modified: #1046, 1204 (d/n/s)  
135 5101d 5h loomsday /highres/sprites/monsters/ faces normals have been rebuilt to prevent weird faces flickering at least on my end, and also on the screens posted by Zilppuri himself.  
133 5102d 4h nightfright / Added: #1820 (pal 17 skin); Modified: #783_s  
126 5115d 12h nightfright / Added: glowmaps for #387-389, 389_24; Removed: 551_1 (does not work)  
125 5116d 4h nightfright / Added: #276 (pal23), 401 (pal1/2), 551 (pal1), 707/708 (pal1), 4419; Modified: E4L7.mhk  
123 5117d 8h loomsday /highres/sprites/ normal + spec for #937 (Book Store Sign)  
121 5118d 2h nightfright /highres/ Missing contents since 04-2010 (Part 1)  
112 5154d 5h loomsday /highres/sprites/ new skins for switch #136
shit, screw the animated models, skins switch much faster than model frames, some kind of interpolation between static frames. arrr...
 
97 5177d 12h loomsday /highres/sprites/ draft nrml+spec maps for NewBeast  
88 5189d 6h nightfright / Updated: #1646-1649/2448-2451 (Shrinker/Expander projectiles by ozz); Fixed: ice.def (wrong defs for new #675/2370 models)  
87 5189d 13h loomsday /highres/sprites/ glossy slimy slimers FTW  
86 5190d 3h loomsday /highres/sprites/ eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models.
 
70 5207d 23h h266 /highres/sprites/props/ new #920 render  
66 5226d 20h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
65 5226d 22h loomsday /highres/sprites/ normalmap for shrinker ammo is now uncommented, works since EDuke32 synthesis build 1608
specularmap for fence #913 is uncommented, works since EDuke32 synthesis build 1609
 
64 5230d 3h loomsday /highres/sprites/ normal map for shrinker crystall ammo temporary disabled in defs for Plagman to tinker with possible definition bug.  
61 5241d 5h loomsday /highres/sprites/ I was playing e2l7 and notice that those poor domelights are completely barely visible in the dark, duplicating the duffuse texture into glow slot did the trick  
58 5261d 6h loomsday /highres/ #913 - created normalmap, used md3complier to rebuild geometry normals, still buggy, specularmap doesn't work on the model(s?), the model will probably be recreated one day;
#815 - revised to be less blurry and with specmap
 
57 5269d 12h parkar /highres/ Adding updated freezer textures from Aron Osborn.  
47 5302d 4h h266 /highres/ 70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)  
46 5302d 4h h266 /highres/sprites/monsters/ 70MB of alt-palettes by Flacken.WS and Hendricks266... part 5  
45 5302d 4h h266 /highres/sprites/monsters/ 70MB of alt-palettes by Flacken.WS and Hendricks266... part 4  
44 5302d 4h h266 /highres/sprites/characters/ 70MB of alt-palettes by Flacken.WS and Hendricks266... part 3  
21 5324d 4h nightfright / Added: Normalmaps (#609, 771/772, 1082-1087, 4240-4245, 5105), Palettes (370_7, 387_18, 961_14, 1042_14, 4178_13, 4953_12) // Revisions: #4575, 4953 // Fixes: Scales corrections (#768, 961, 991)  
18 5325d 9h nightfright / Added: normal maps for 1101/5108, 1104/5095, 1116, 1132-1135, 5107, 5119; palettes for 0207_14/16, 0243_17, 0332_24, 0365/0366_7, 0387_12, 0392_17, 0399_17, 0428_17, 0438/0439_17/19, 0545_17, 0757_24, 0803_7, 0881_15, 3407_7, 4123/4124_7, 4224_13, 4260-4263_17, 4284-4287_17 // Revisions:1169 // Fixes: 53 (missing md3), defs for missing 0313 (d/n/s/g) and 1024 (d/s) removed  
17 5366d 10h parkar /highres/sprites/firstperson/ New freezer textures from ozz.  
15 5378d 5h parkar /highres/ Improved Stall mesh.
fixed some missing textures.
 
10 5381d 7h parkar / Merged the last changes from the old HRP svn repository.

Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
 
9 5382d 6h parkar / Added new nuke button textures by Aaron Osborn.  
1 5520d 2h plagman / Initial revision. Copies everything from Parkar's private SVN server.