Rev |
Age |
Author |
Path |
Log message |
Diff |
177 |
4915d 19h |
plagman |
/highres/sprites/ |
Tweaked liztroop DEFs by DT. |
|
168 |
4964d 3h |
loomsday |
/highres/ |
test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51 |
|
162 |
5016d 13h |
nightfright |
/ |
Added: #699 (d/n/s) |
|
159 |
5041d 8h |
loomsday |
/highres/ |
0913 Fence update (improved wire net) |
|
158 |
5044d 14h |
loomsday |
/highres/sprites/ |
commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas |
|
157 |
5045d 3h |
nightfright |
/ |
Added: #227_d/n/s, 502_d/n/s |
|
155 |
5059d 5h |
loomsday |
/highres/sprites/ |
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699) |
|
151 |
5065d 15h |
nightfright |
/ |
Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works) |
|
143 |
5070d 3h |
nightfright |
/ |
Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764 |
|
139 |
5082d 5h |
loomsday |
/highres/ |
Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear |
|
138 |
5089d 6h |
nightfright |
/ |
Modified: #1046, 1204 (d/n/s) |
|
135 |
5101d 5h |
loomsday |
/highres/sprites/monsters/ |
faces normals have been rebuilt to prevent weird faces flickering at least on my end, and also on the screens posted by Zilppuri himself. |
|
133 |
5102d 4h |
nightfright |
/ |
Added: #1820 (pal 17 skin); Modified: #783_s |
|
126 |
5115d 12h |
nightfright |
/ |
Added: glowmaps for #387-389, 389_24; Removed: 551_1 (does not work) |
|
125 |
5116d 4h |
nightfright |
/ |
Added: #276 (pal23), 401 (pal1/2), 551 (pal1), 707/708 (pal1), 4419; Modified: E4L7.mhk |
|
123 |
5117d 8h |
loomsday |
/highres/sprites/ |
normal + spec for #937 (Book Store Sign) |
|
121 |
5118d 2h |
nightfright |
/highres/ |
Missing contents since 04-2010 (Part 1) |
|
112 |
5154d 5h |
loomsday |
/highres/sprites/ |
new skins for switch #136
shit, screw the animated models, skins switch much faster than model frames, some kind of interpolation between static frames. arrr... |
|
97 |
5177d 12h |
loomsday |
/highres/sprites/ |
draft nrml+spec maps for NewBeast |
|
88 |
5189d 6h |
nightfright |
/ |
Updated: #1646-1649/2448-2451 (Shrinker/Expander projectiles by ozz); Fixed: ice.def (wrong defs for new #675/2370 models) |
|
87 |
5189d 13h |
loomsday |
/highres/sprites/ |
glossy slimy slimers FTW |
|
86 |
5190d 3h |
loomsday |
/highres/sprites/ |
eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models. |
|
70 |
5207d 23h |
h266 |
/highres/sprites/props/ |
new #920 render |
|
66 |
5226d 20h |
h266 |
/highres/ |
new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed |
|
65 |
5226d 22h |
loomsday |
/highres/sprites/ |
normalmap for shrinker ammo is now uncommented, works since EDuke32 synthesis build 1608
specularmap for fence #913 is uncommented, works since EDuke32 synthesis build 1609 |
|
64 |
5230d 3h |
loomsday |
/highres/sprites/ |
normal map for shrinker crystall ammo temporary disabled in defs for Plagman to tinker with possible definition bug. |
|
61 |
5241d 5h |
loomsday |
/highres/sprites/ |
I was playing e2l7 and notice that those poor domelights are completely barely visible in the dark, duplicating the duffuse texture into glow slot did the trick |
|
58 |
5261d 6h |
loomsday |
/highres/ |
#913 - created normalmap, used md3complier to rebuild geometry normals, still buggy, specularmap doesn't work on the model(s?), the model will probably be recreated one day;
#815 - revised to be less blurry and with specmap |
|
57 |
5269d 12h |
parkar |
/highres/ |
Adding updated freezer textures from Aron Osborn. |
|
47 |
5302d 4h |
h266 |
/highres/ |
70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6) |
|
46 |
5302d 4h |
h266 |
/highres/sprites/monsters/ |
70MB of alt-palettes by Flacken.WS and Hendricks266... part 5 |
|
45 |
5302d 4h |
h266 |
/highres/sprites/monsters/ |
70MB of alt-palettes by Flacken.WS and Hendricks266... part 4 |
|
44 |
5302d 4h |
h266 |
/highres/sprites/characters/ |
70MB of alt-palettes by Flacken.WS and Hendricks266... part 3 |
|
21 |
5324d 4h |
nightfright |
/ |
Added: Normalmaps (#609, 771/772, 1082-1087, 4240-4245, 5105), Palettes (370_7, 387_18, 961_14, 1042_14, 4178_13, 4953_12) // Revisions: #4575, 4953 // Fixes: Scales corrections (#768, 961, 991) |
|
18 |
5325d 9h |
nightfright |
/ |
Added: normal maps for 1101/5108, 1104/5095, 1116, 1132-1135, 5107, 5119; palettes for 0207_14/16, 0243_17, 0332_24, 0365/0366_7, 0387_12, 0392_17, 0399_17, 0428_17, 0438/0439_17/19, 0545_17, 0757_24, 0803_7, 0881_15, 3407_7, 4123/4124_7, 4224_13, 4260-4263_17, 4284-4287_17 // Revisions:1169 // Fixes: 53 (missing md3), defs for missing 0313 (d/n/s/g) and 1024 (d/s) removed |
|
17 |
5366d 10h |
parkar |
/highres/sprites/firstperson/ |
New freezer textures from ozz. |
|
15 |
5378d 5h |
parkar |
/highres/ |
Improved Stall mesh.
fixed some missing textures. |
|
10 |
5381d 7h |
parkar |
/ |
Merged the last changes from the old HRP svn repository.
Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack. |
|
9 |
5382d 6h |
parkar |
/ |
Added new nuke button textures by Aaron Osborn. |
|
1 |
5520d 2h |
plagman |
/ |
Initial revision. Copies everything from Parkar's private SVN server. |
|