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315 4484d 10h leod / Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def

This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method.
 
314 4484d 14h spiker /highres/sprites/firstperson/ small tweak  
313 4484d 15h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba  
310 4486d 19h leod /highres/ Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes

Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs
 
309 4489d 9h leod /highres/sprites/ effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)

All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3.
 
299 4491d 7h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
297 4502d 20h spiker /highres/sprites/  
296 4503d 15h spiker /highres/sprites/  
293 4511d 2h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4512d 21h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
290 4523d 13h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4523d 14h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
284 4645d 13h loomsday /highres/sprites/props/ doublesided now  
280 4656d 2h nightfright / Modified: #342, 343, 821, 916, 917  
277 4712d 16h spiker /highres/sprites/ Decal and muzzle tweaks  
271 4721d 20h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4722d 16h spiker /highres/ Content by Lightsource  
265 4740d 5h spiker /highres/ Fixes some broken normal maps  
262 4778d 14h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
258 4794d 3h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4794d 16h parkar / Added installer source.  
256 4796d 2h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4800d 20h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4802d 1h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4802d 3h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4802d 14h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4802d 20h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
246 4811d 15h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
241 4816d 17h nightfright / Added: #1200; Modified: #842, 1053 (by empyrock)  
240 4817d 16h nightfright / Pipes (618, 670) and alternate reactor (620) by empyrock  
239 4825d 15h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
238 4826d 23h nightfright / Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion  
236 4833d 6h h266 /highres/sprites/ #109 decal for E4L8  
235 4833d 15h nightfright / empyrock modifications from Mar 28  
232 4837d 22h nightfright /highres/sprites/switches/ Forgot about one of the little buggers...  
231 4838d 0h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
230 4838d 15h nightfright / Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock)  
227 4839d 15h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
225 4839d 16h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
223 4840d 13h nightfright / Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)