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462 4112d 19h leod /highres/sprites/ 0052 healthbottle_* : resized to 512*512; MD3 added; pickups_polymost.def fixed  
461 4112d 19h leod / tile0052 (Health Bottle aka Sixpack) by Steveeeie (full size); old version moved to pickups_polymost  
460 4112d 21h leod /highres/sprites/ Polymost cycloid moved to monsters_polymost; run PNGOUT on cycloid textures  
459 4112d 22h leod /highres/ Polymost characters moved to characters_polymost; run PNGOUT on 1405* and new menu textures  
456 4113d 3h spiker /highres/sprites/  
455 4113d 4h spiker /highres/ Duke and Cycloid  
443 4129d 3h leod /highres/sprites/ 0917_firealarm_n.png : resized to 512*512;
0136_sdoorswitch_* : moved Polymost-only textures
 
442 4129d 3h leod / 0917/0961 : new MD3 + normal maps;
0712 : Polymost keeps old switch;
UserMapHacks : Anarchy City, Duke Underground, Hostel, Overtime, and more
 
441 4129d 20h loomsday /highres/sprites/ polymer lighting was horrible on this switch, fixed by normalmap and few more polygons  
437 4131d 18h leod / tile4408 added to 4407 robot mouse model definition

UserMapHacks : Bank, Cathedral, Duke 12:12, Eye-Witness, Moonbase 2
 
435 4135d 21h leod / tile4429 (fence, user maps only) : is a copy of tile0913 -> texture and model definitions added.

UserMapHacks : Canyon (desert.map), 3DRealms *.mhk : additional header info
 
433 4138d 21h leod /highres/sprites/ tile0917 (Firealarm) resized to 512*512;
Polymost: use previous Polymer tile0917 (model and diffuse map)
 
432 4138d 22h leod / tile0917 (Firealarm) by Steveeeie (full size); UserMapHacks: Aztec, Damn Dam, Sewer, Sweeney, Twin Creeks, Warzone, and more  
430 4150d 3h leod / tile0279 (user maps only, derived from 278);
Pirate Flag, Banner 1, Banner 2: add stills definitions for "notmd" maphack

Imperium maphacks moved to dukeplus folder
 
428 4155d 19h loomsday /highres/sprites/ 1226 draft polymerization TEST (pals may appear innacurate)  
426 4155d 21h loomsday /highres/sprites/ simple normalmap for nukebarrel  
425 4157d 16h leod / tile0961 (Exit Sign) by Steveeeie: glowmaps (slightly modified) merged into diffuse maps; UserMapHacks: Taamalus, Toxic Waste  
424 4157d 16h leod /highres/sprites/ tile0961 (Exit Sign) by Steveeeie; Old exit sign moved to signs_polymost.

Partly archival commit. This does not work as intended because glowmaps with different palettes are not supported.
 
423 4162d 20h leod /highres/ 0594 Airlock Sign resized to 512*512;
Polymost: use 4156_d;
run PNGOUT on recent textures
 
418 4164d 15h leod / 0594 Airlock Sign by Steveeeie;
textures.def fixed;
Polymost: use 4155_d;
UserMapHacks: DUKE2013, Escape aka HCR
 
411 4229d 17h leod /highres/sprites/ Tile 0631 by Gambini (user maps only)  
410 4237d 19h leod /highres/sprites/decals/ 1220 updated (user maps only)

Nice moon (r241/r348), but apparently the mappers just want a blank sphere. (WideAwake, routine, brains2, ...)
I have tried to reproduce the ART tint, but maybe I'll change it to greyscale later.
Someone should make a model ...
 
403 4332d 23h leod /highres/sprites/ oops  
402 4332d 23h leod / version numbers removed from HRP intro screens - these should only be added to the zipped distribution packs (or removed right after any release)

nitpickish renamery of new chair's diffuse map
 
400 4333d 2h leod /highres/sprites/ Polymost: keep old chair. It fits better IMO.  
398 4333d 2h loomsday /highres/sprites/props/ angle +90 CW  
397 4333d 6h loomsday /highres/sprites/ chair #556 polymerized  
394 4334d 22h loomsday /highres/sprites/ spec'n diffuse sharpness tweak  
393 4337d 3h h266 /highres/sprites/ correctly animated Polymer HUD Devastator (2510-2511)  
391 4340d 22h leod / move highpalookup[sic!] definitions to a separate file

devistator -> devastator
 
390 4341d 3h leod / glowmaps renamed for consistent naming style

hydrent -> hydrant
 
388 4344d 23h leod /highres/ Polymer: 0828_n adapted from Dest.Ghetto,
0124_n/0125_n parallax values copied from 0070_n;
Polymost: define 0448_g,
RPG muzzleflash adapted from Polymer
 
386 4347d 17h leod /highres/sprites/firstperson_polymost/ Polymost : keycard in 2563_tripkeyhand flipped

Note : flipped 255x153 rectangle in upper right corner
 
385 4349d 0h h266 /highres/sprites/ Cover #2614 with #2615 for portability instead of doing nothing.  
384 4349d 20h leod / Polymer RPG : firstperson xadd corrected to 1.5.
hrp_readme.txt : updated credits and formatted to 80char/line.
hrp_extract.sh : sw_lowres improved.
 
380 4353d 17h leod /highres/ Polymer-only diffuse maps renamed with "_d" for clarity  
379 4356d 2h leod /highres/sprites/ Polymost : drop old models 0913_fence, 2581_scuba  
378 4356d 5h leod /highres/sprites/firstperson_polymost/ Obsolete Polymost texture 2510_devastator.png removed  
376 4357d 2h leod /highres/sprites/ Cleanup : some Polymost-only textures moved  
374 4363d 0h leod /highres/sprites/ Fix #+ß´@ typo.