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472 4129d 20h leod /highres/sprites/ move old jetpack to pickups_polymost; 0041_chanigunammo.png->0041_chaingunammo.png  
471 4129d 22h leod /highres/sprites/props/ 0407/0411 fansprite_* : resized to 1024*1024; MD3s added  
470 4129d 22h leod /highres/sprites/ Final version or not : saving Spiker's life seems appropriate for the HRP :
tile0407/0411 (fansprite/broke) by Steveeeie (full size); old version moved to props_polymost
 
469 4129d 22h spiker /highres/sprites/ New Cycloid rotating hologram head  
468 4130d 0h spiker /highres/ Jetpack 2013  
467 4130d 18h leod /highres/sprites/ Cleanup ... restore babe glowmap definitions from characters.def r459  
465 4130d 22h spiker /highres/sprites/ Some Duke fixes  
463 4132d 0h leod / Frozen Duke workaround; small maphack fix  
462 4132d 14h leod /highres/sprites/ 0052 healthbottle_* : resized to 512*512; MD3 added; pickups_polymost.def fixed  
461 4132d 15h leod / tile0052 (Health Bottle aka Sixpack) by Steveeeie (full size); old version moved to pickups_polymost  
460 4132d 17h leod /highres/sprites/ Polymost cycloid moved to monsters_polymost; run PNGOUT on cycloid textures  
459 4132d 18h leod /highres/ Polymost characters moved to characters_polymost; run PNGOUT on 1405* and new menu textures  
456 4132d 23h spiker /highres/sprites/  
455 4133d 0h spiker /highres/ Duke and Cycloid  
443 4148d 22h leod /highres/sprites/ 0917_firealarm_n.png : resized to 512*512;
0136_sdoorswitch_* : moved Polymost-only textures
 
442 4148d 23h leod / 0917/0961 : new MD3 + normal maps;
0712 : Polymost keeps old switch;
UserMapHacks : Anarchy City, Duke Underground, Hostel, Overtime, and more
 
441 4149d 15h loomsday /highres/sprites/ polymer lighting was horrible on this switch, fixed by normalmap and few more polygons  
437 4151d 14h leod / tile4408 added to 4407 robot mouse model definition

UserMapHacks : Bank, Cathedral, Duke 12:12, Eye-Witness, Moonbase 2
 
435 4155d 17h leod / tile4429 (fence, user maps only) : is a copy of tile0913 -> texture and model definitions added.

UserMapHacks : Canyon (desert.map), 3DRealms *.mhk : additional header info
 
433 4158d 17h leod /highres/sprites/ tile0917 (Firealarm) resized to 512*512;
Polymost: use previous Polymer tile0917 (model and diffuse map)
 
432 4158d 17h leod / tile0917 (Firealarm) by Steveeeie (full size); UserMapHacks: Aztec, Damn Dam, Sewer, Sweeney, Twin Creeks, Warzone, and more  
430 4169d 23h leod / tile0279 (user maps only, derived from 278);
Pirate Flag, Banner 1, Banner 2: add stills definitions for "notmd" maphack

Imperium maphacks moved to dukeplus folder
 
428 4175d 14h loomsday /highres/sprites/ 1226 draft polymerization TEST (pals may appear innacurate)  
426 4175d 17h loomsday /highres/sprites/ simple normalmap for nukebarrel  
425 4177d 12h leod / tile0961 (Exit Sign) by Steveeeie: glowmaps (slightly modified) merged into diffuse maps; UserMapHacks: Taamalus, Toxic Waste  
424 4177d 12h leod /highres/sprites/ tile0961 (Exit Sign) by Steveeeie; Old exit sign moved to signs_polymost.

Partly archival commit. This does not work as intended because glowmaps with different palettes are not supported.
 
423 4182d 16h leod /highres/ 0594 Airlock Sign resized to 512*512;
Polymost: use 4156_d;
run PNGOUT on recent textures
 
418 4184d 11h leod / 0594 Airlock Sign by Steveeeie;
textures.def fixed;
Polymost: use 4155_d;
UserMapHacks: DUKE2013, Escape aka HCR
 
411 4249d 13h leod /highres/sprites/ Tile 0631 by Gambini (user maps only)  
410 4257d 15h leod /highres/sprites/decals/ 1220 updated (user maps only)

Nice moon (r241/r348), but apparently the mappers just want a blank sphere. (WideAwake, routine, brains2, ...)
I have tried to reproduce the ART tint, but maybe I'll change it to greyscale later.
Someone should make a model ...
 
403 4352d 18h leod /highres/sprites/ oops  
402 4352d 18h leod / version numbers removed from HRP intro screens - these should only be added to the zipped distribution packs (or removed right after any release)

nitpickish renamery of new chair's diffuse map
 
400 4352d 22h leod /highres/sprites/ Polymost: keep old chair. It fits better IMO.  
398 4352d 22h loomsday /highres/sprites/props/ angle +90 CW  
397 4353d 2h loomsday /highres/sprites/ chair #556 polymerized  
394 4354d 18h loomsday /highres/sprites/ spec'n diffuse sharpness tweak  
393 4356d 23h h266 /highres/sprites/ correctly animated Polymer HUD Devastator (2510-2511)  
391 4360d 18h leod / move highpalookup[sic!] definitions to a separate file

devistator -> devastator
 
390 4360d 23h leod / glowmaps renamed for consistent naming style

hydrent -> hydrant
 
388 4364d 19h leod /highres/ Polymer: 0828_n adapted from Dest.Ghetto,
0124_n/0125_n parallax values copied from 0070_n;
Polymost: define 0448_g,
RPG muzzleflash adapted from Polymer