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Rev Age Author Path Log message Diff
500 4040d 15h spiker /highres/sprites/pickups/ Shotgun rotated, centered origin  
499 4045d 5h leod / Scale down Polymer HRP pistol and shotgun pickups to reduce clipping into nearby walls and objects.

Move some maphacks
 
487 4082d 5h nightfright /highres/sprites/ Fix for HUD scubagear alignment (now centered), minor cleanup for new Duke model code  
486 4090d 2h leod / tile 1089-1091 added to 1088 reactor model definition;
tile 4561-4562 added to 4560 robotdog2 model definition;
UserMapHacks : Daemonus, Park, RCPD Finale
 
485 4098d 2h leod / tile0608 added to 0607 antenna model definition;
UserMapHacks : Battlefield3, Red Rock, Slammer ("Breakin in then out.")
 
482 4112d 6h spiker /highres/ Marked pipebomb, 5099-5104  
480 4116d 10h spiker /highres/sprites/props/ dukeburger update  
478 4119d 5h spiker /highres/sprites/ Dukeburger with new Duke model  
476 4120d 15h spiker /highres/sprites/ Frozen Duke  
475 4121d 14h spiker /highres/sprites/characters/ Minor Duke fixes  
472 4122d 8h leod /highres/sprites/ move old jetpack to pickups_polymost; 0041_chanigunammo.png->0041_chaingunammo.png  
471 4122d 9h leod /highres/sprites/props/ 0407/0411 fansprite_* : resized to 1024*1024; MD3s added  
470 4122d 9h leod /highres/sprites/ Final version or not : saving Spiker's life seems appropriate for the HRP :
tile0407/0411 (fansprite/broke) by Steveeeie (full size); old version moved to props_polymost
 
469 4122d 10h spiker /highres/sprites/ New Cycloid rotating hologram head  
468 4122d 12h spiker /highres/ Jetpack 2013  
467 4123d 5h leod /highres/sprites/ Cleanup ... restore babe glowmap definitions from characters.def r459  
465 4123d 9h spiker /highres/sprites/ Some Duke fixes  
463 4124d 11h leod / Frozen Duke workaround; small maphack fix  
462 4125d 2h leod /highres/sprites/ 0052 healthbottle_* : resized to 512*512; MD3 added; pickups_polymost.def fixed  
461 4125d 2h leod / tile0052 (Health Bottle aka Sixpack) by Steveeeie (full size); old version moved to pickups_polymost  
460 4125d 4h leod /highres/sprites/ Polymost cycloid moved to monsters_polymost; run PNGOUT on cycloid textures  
459 4125d 5h leod /highres/ Polymost characters moved to characters_polymost; run PNGOUT on 1405* and new menu textures  
456 4125d 10h spiker /highres/sprites/  
455 4125d 11h spiker /highres/ Duke and Cycloid  
443 4141d 10h leod /highres/sprites/ 0917_firealarm_n.png : resized to 512*512;
0136_sdoorswitch_* : moved Polymost-only textures
 
442 4141d 10h leod / 0917/0961 : new MD3 + normal maps;
0712 : Polymost keeps old switch;
UserMapHacks : Anarchy City, Duke Underground, Hostel, Overtime, and more
 
441 4142d 3h loomsday /highres/sprites/ polymer lighting was horrible on this switch, fixed by normalmap and few more polygons  
437 4144d 1h leod / tile4408 added to 4407 robot mouse model definition

UserMapHacks : Bank, Cathedral, Duke 12:12, Eye-Witness, Moonbase 2
 
435 4148d 4h leod / tile4429 (fence, user maps only) : is a copy of tile0913 -> texture and model definitions added.

UserMapHacks : Canyon (desert.map), 3DRealms *.mhk : additional header info
 
433 4151d 5h leod /highres/sprites/ tile0917 (Firealarm) resized to 512*512;
Polymost: use previous Polymer tile0917 (model and diffuse map)
 
432 4151d 5h leod / tile0917 (Firealarm) by Steveeeie (full size); UserMapHacks: Aztec, Damn Dam, Sewer, Sweeney, Twin Creeks, Warzone, and more  
430 4162d 10h leod / tile0279 (user maps only, derived from 278);
Pirate Flag, Banner 1, Banner 2: add stills definitions for "notmd" maphack

Imperium maphacks moved to dukeplus folder
 
428 4168d 2h loomsday /highres/sprites/ 1226 draft polymerization TEST (pals may appear innacurate)  
426 4168d 5h loomsday /highres/sprites/ simple normalmap for nukebarrel  
425 4169d 23h leod / tile0961 (Exit Sign) by Steveeeie: glowmaps (slightly modified) merged into diffuse maps; UserMapHacks: Taamalus, Toxic Waste  
424 4169d 23h leod /highres/sprites/ tile0961 (Exit Sign) by Steveeeie; Old exit sign moved to signs_polymost.

Partly archival commit. This does not work as intended because glowmaps with different palettes are not supported.
 
423 4175d 3h leod /highres/ 0594 Airlock Sign resized to 512*512;
Polymost: use 4156_d;
run PNGOUT on recent textures
 
418 4176d 23h leod / 0594 Airlock Sign by Steveeeie;
textures.def fixed;
Polymost: use 4155_d;
UserMapHacks: DUKE2013, Escape aka HCR
 
411 4242d 0h leod /highres/sprites/ Tile 0631 by Gambini (user maps only)  
410 4250d 3h leod /highres/sprites/decals/ 1220 updated (user maps only)

Nice moon (r241/r348), but apparently the mappers just want a blank sphere. (WideAwake, routine, brains2, ...)
I have tried to reproduce the ART tint, but maybe I'll change it to greyscale later.
Someone should make a model ...