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526 3988d 10h leod /highres/sprites/ PNGOUT optimizations part 15: sprites #6: characters

Both new and old PNGs convert to binary identical TGAs
 
525 3988d 10h leod /highres/sprites/ PNGOUT optimizations part 14: sprites #5: firstperson

Both new and old PNGs convert to binary identical TGAs
 
524 3988d 10h leod /highres/sprites/ PNGOUT optimizations part 13: sprites #4: pickups

Both new and old PNGs convert to binary identical TGAs
 
523 3988d 10h leod /highres/sprites/ PNGOUT optimizations part 12: sprites #3: props

Both new and old PNGs convert to binary identical TGAs
 
522 3988d 11h leod /highres/sprites/ PNGOUT optimizations part 11: sprites #2: signs

Both new and old PNGs convert to binary identical TGAs
 
521 3988d 11h leod /highres/sprites/ PNGOUT optimizations part 10 (oops): sprites #1: build, decals, effects, jibs, projectiles, switches

Both new and old PNGs convert to binary identical TGAs
 
506 4028d 4h leod / 0052_healthbottle (hud) by Steveeeie (is it actually used anywhere?);
old 0490 cycloid head moved to monsters_polymost;
props[_polymost].def : remove unnecessary pal0 entry for some glow maps;
hrp_extract.sh : Linux patch by Helixhorned, set executable bit;

UserMapHacks : Locked Up, MatH Pack 02-04, Prequel to Time, DukePlus maps
 
505 4036d 23h leod / 0052_healthbottle (sixpack) by Steveeeie; 0053_firstaid moved to pickups_polymost

UserMapHacks : Suburbs, MatH: Suburbs
 
504 4040d 1h leod / tiles 0879 / 0880 by Steveeeie (880 rotated by 180 degrees, scaled)

UserMapHacks for DukePlus
 
500 4045d 11h spiker /highres/sprites/pickups/ Shotgun rotated, centered origin  
499 4050d 1h leod / Scale down Polymer HRP pistol and shotgun pickups to reduce clipping into nearby walls and objects.

Move some maphacks
 
487 4087d 1h nightfright /highres/sprites/ Fix for HUD scubagear alignment (now centered), minor cleanup for new Duke model code  
486 4094d 22h leod / tile 1089-1091 added to 1088 reactor model definition;
tile 4561-4562 added to 4560 robotdog2 model definition;
UserMapHacks : Daemonus, Park, RCPD Finale
 
485 4102d 22h leod / tile0608 added to 0607 antenna model definition;
UserMapHacks : Battlefield3, Red Rock, Slammer ("Breakin in then out.")
 
482 4117d 2h spiker /highres/ Marked pipebomb, 5099-5104  
480 4121d 6h spiker /highres/sprites/props/ dukeburger update  
478 4124d 1h spiker /highres/sprites/ Dukeburger with new Duke model  
476 4125d 11h spiker /highres/sprites/ Frozen Duke  
475 4126d 10h spiker /highres/sprites/characters/ Minor Duke fixes  
472 4127d 4h leod /highres/sprites/ move old jetpack to pickups_polymost; 0041_chanigunammo.png->0041_chaingunammo.png  
471 4127d 5h leod /highres/sprites/props/ 0407/0411 fansprite_* : resized to 1024*1024; MD3s added  
470 4127d 5h leod /highres/sprites/ Final version or not : saving Spiker's life seems appropriate for the HRP :
tile0407/0411 (fansprite/broke) by Steveeeie (full size); old version moved to props_polymost
 
469 4127d 6h spiker /highres/sprites/ New Cycloid rotating hologram head  
468 4127d 8h spiker /highres/ Jetpack 2013  
467 4128d 1h leod /highres/sprites/ Cleanup ... restore babe glowmap definitions from characters.def r459  
465 4128d 5h spiker /highres/sprites/ Some Duke fixes  
463 4129d 7h leod / Frozen Duke workaround; small maphack fix  
462 4129d 22h leod /highres/sprites/ 0052 healthbottle_* : resized to 512*512; MD3 added; pickups_polymost.def fixed  
461 4129d 22h leod / tile0052 (Health Bottle aka Sixpack) by Steveeeie (full size); old version moved to pickups_polymost  
460 4130d 0h leod /highres/sprites/ Polymost cycloid moved to monsters_polymost; run PNGOUT on cycloid textures  
459 4130d 1h leod /highres/ Polymost characters moved to characters_polymost; run PNGOUT on 1405* and new menu textures  
456 4130d 7h spiker /highres/sprites/  
455 4130d 7h spiker /highres/ Duke and Cycloid  
443 4146d 6h leod /highres/sprites/ 0917_firealarm_n.png : resized to 512*512;
0136_sdoorswitch_* : moved Polymost-only textures
 
442 4146d 6h leod / 0917/0961 : new MD3 + normal maps;
0712 : Polymost keeps old switch;
UserMapHacks : Anarchy City, Duke Underground, Hostel, Overtime, and more
 
441 4146d 23h loomsday /highres/sprites/ polymer lighting was horrible on this switch, fixed by normalmap and few more polygons  
437 4148d 21h leod / tile4408 added to 4407 robot mouse model definition

UserMapHacks : Bank, Cathedral, Duke 12:12, Eye-Witness, Moonbase 2
 
435 4153d 0h leod / tile4429 (fence, user maps only) : is a copy of tile0913 -> texture and model definitions added.

UserMapHacks : Canyon (desert.map), 3DRealms *.mhk : additional header info
 
433 4156d 1h leod /highres/sprites/ tile0917 (Firealarm) resized to 512*512;
Polymost: use previous Polymer tile0917 (model and diffuse map)
 
432 4156d 1h leod / tile0917 (Firealarm) by Steveeeie (full size); UserMapHacks: Aztec, Damn Dam, Sewer, Sweeney, Twin Creeks, Warzone, and more