Rev |
Age |
Author |
Path |
Log message |
Diff |
277 |
4819d 11h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
271 |
4828d 15h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4829d 11h |
spiker |
/highres/ |
Content by Lightsource |
|
246 |
4918d 9h |
nightfright |
/ |
Updated: #2536 (chaingun improvement by empyrock) |
|
239 |
4932d 10h |
nightfright |
/ |
Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock |
|
231 |
4944d 19h |
nightfright |
/ |
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup |
|
225 |
4946d 11h |
loomsday |
/highres/sprites/ |
fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update |
|
222 |
4948d 9h |
nightfright |
/ |
Fixing messed up #220 commit, part 2 |
|
221 |
4948d 9h |
nightfright |
/highres/sprites/ |
Fixing messed up #220 revision |
|
220 |
4948d 10h |
nightfright |
/ |
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing) |
|
218 |
4952d 4h |
plagman |
/highres/sprites/ |
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one. |
|
217 |
4952d 11h |
loomsday |
/highres/sprites/firstperson/ |
#obsolete resources cleanup |
|
216 |
4952d 12h |
loomsday |
/highres/sprites/ |
Muzzleflash added to RPG |
|
215 |
4953d 6h |
loomsday |
/highres/sprites/ |
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning |
|
214 |
4953d 10h |
loomsday |
/highres/sprites/firstperson/ |
very draft colormatch to make hipals work on yellow and red |
|
205 |
4959d 12h |
loomsday |
/highres/sprites/ |
! DO NOT TOUCH - FOR TESTS ONLY ! |
|
204 |
4961d 4h |
loomsday |
/highres/sprites/ |
Polymer-ready HUD RPG, first iteration |
|
196 |
4975d 4h |
plagman |
/highres/sprites/ |
Revert 2613 (HUD shotgun) to before rev 143. |
|
157 |
5145d 8h |
nightfright |
/ |
Added: #227_d/n/s, 502_d/n/s |
|
155 |
5159d 10h |
loomsday |
/highres/sprites/ |
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699) |
|
143 |
5170d 8h |
nightfright |
/ |
Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764 |
|
66 |
5327d 2h |
h266 |
/highres/ |
new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed |
|
57 |
5369d 17h |
parkar |
/highres/ |
Adding updated freezer textures from Aron Osborn. |
|
47 |
5402d 9h |
h266 |
/highres/ |
70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6) |
|
17 |
5466d 15h |
parkar |
/highres/sprites/firstperson/ |
New freezer textures from ozz. |
|
10 |
5481d 12h |
parkar |
/ |
Merged the last changes from the old HRP svn repository.
Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack. |
|
1 |
5620d 8h |
plagman |
/ |
Initial revision. Copies everything from Parkar's private SVN server. |
|