Rev |
Age |
Author |
Path |
Log message |
Diff |
277 |
4729d 2h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
271 |
4738d 5h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4739d 1h |
spiker |
/highres/ |
Content by Lightsource |
|
246 |
4828d 0h |
nightfright |
/ |
Updated: #2536 (chaingun improvement by empyrock) |
|
239 |
4842d 0h |
nightfright |
/ |
Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock |
|
231 |
4854d 9h |
nightfright |
/ |
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup |
|
225 |
4856d 1h |
loomsday |
/highres/sprites/ |
fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update |
|
222 |
4858d 0h |
nightfright |
/ |
Fixing messed up #220 commit, part 2 |
|
221 |
4858d 0h |
nightfright |
/highres/sprites/ |
Fixing messed up #220 revision |
|
220 |
4858d 0h |
nightfright |
/ |
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing) |
|
218 |
4861d 19h |
plagman |
/highres/sprites/ |
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one. |
|
217 |
4862d 1h |
loomsday |
/highres/sprites/firstperson/ |
#obsolete resources cleanup |
|
216 |
4862d 2h |
loomsday |
/highres/sprites/ |
Muzzleflash added to RPG |
|
215 |
4862d 21h |
loomsday |
/highres/sprites/ |
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning |
|
214 |
4863d 0h |
loomsday |
/highres/sprites/firstperson/ |
very draft colormatch to make hipals work on yellow and red |
|
205 |
4869d 3h |
loomsday |
/highres/sprites/ |
! DO NOT TOUCH - FOR TESTS ONLY ! |
|
204 |
4870d 19h |
loomsday |
/highres/sprites/ |
Polymer-ready HUD RPG, first iteration |
|
196 |
4884d 18h |
plagman |
/highres/sprites/ |
Revert 2613 (HUD shotgun) to before rev 143. |
|
157 |
5054d 22h |
nightfright |
/ |
Added: #227_d/n/s, 502_d/n/s |
|
155 |
5069d 0h |
loomsday |
/highres/sprites/ |
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699) |
|
143 |
5079d 23h |
nightfright |
/ |
Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764 |
|
66 |
5236d 16h |
h266 |
/highres/ |
new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed |
|
57 |
5279d 8h |
parkar |
/highres/ |
Adding updated freezer textures from Aron Osborn. |
|
47 |
5311d 23h |
h266 |
/highres/ |
70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6) |
|
17 |
5376d 6h |
parkar |
/highres/sprites/firstperson/ |
New freezer textures from ozz. |
|
10 |
5391d 3h |
parkar |
/ |
Merged the last changes from the old HRP svn repository.
Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack. |
|
1 |
5529d 22h |
plagman |
/ |
Initial revision. Copies everything from Parkar's private SVN server. |
|