Rev |
Age |
Author |
Path |
Log message |
Diff |
277 |
4760d 3h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
271 |
4769d 7h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4770d 3h |
spiker |
/highres/ |
Content by Lightsource |
|
246 |
4859d 2h |
nightfright |
/ |
Updated: #2536 (chaingun improvement by empyrock) |
|
239 |
4873d 2h |
nightfright |
/ |
Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock |
|
231 |
4885d 11h |
nightfright |
/ |
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup |
|
225 |
4887d 3h |
loomsday |
/highres/sprites/ |
fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update |
|
222 |
4889d 1h |
nightfright |
/ |
Fixing messed up #220 commit, part 2 |
|
221 |
4889d 1h |
nightfright |
/highres/sprites/ |
Fixing messed up #220 revision |
|
220 |
4889d 2h |
nightfright |
/ |
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing) |
|
218 |
4892d 20h |
plagman |
/highres/sprites/ |
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one. |
|
217 |
4893d 3h |
loomsday |
/highres/sprites/firstperson/ |
#obsolete resources cleanup |
|
216 |
4893d 4h |
loomsday |
/highres/sprites/ |
Muzzleflash added to RPG |
|
215 |
4893d 23h |
loomsday |
/highres/sprites/ |
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning |
|
214 |
4894d 2h |
loomsday |
/highres/sprites/firstperson/ |
very draft colormatch to make hipals work on yellow and red |
|
205 |
4900d 4h |
loomsday |
/highres/sprites/ |
! DO NOT TOUCH - FOR TESTS ONLY ! |
|
204 |
4901d 21h |
loomsday |
/highres/sprites/ |
Polymer-ready HUD RPG, first iteration |
|
196 |
4915d 20h |
plagman |
/highres/sprites/ |
Revert 2613 (HUD shotgun) to before rev 143. |
|
157 |
5086d 0h |
nightfright |
/ |
Added: #227_d/n/s, 502_d/n/s |
|
155 |
5100d 2h |
loomsday |
/highres/sprites/ |
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699) |
|
143 |
5111d 0h |
nightfright |
/ |
Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764 |
|
66 |
5267d 18h |
h266 |
/highres/ |
new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed |
|
57 |
5310d 9h |
parkar |
/highres/ |
Adding updated freezer textures from Aron Osborn. |
|
47 |
5343d 1h |
h266 |
/highres/ |
70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6) |
|
17 |
5407d 7h |
parkar |
/highres/sprites/firstperson/ |
New freezer textures from ozz. |
|
10 |
5422d 4h |
parkar |
/ |
Merged the last changes from the old HRP svn repository.
Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack. |
|
1 |
5561d 0h |
plagman |
/ |
Initial revision. Copies everything from Parkar's private SVN server. |
|