Rev |
Age |
Author |
Path |
Log message |
Diff |
277 |
4724d 16h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
271 |
4733d 20h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4734d 16h |
spiker |
/highres/ |
Content by Lightsource |
|
246 |
4823d 14h |
nightfright |
/ |
Updated: #2536 (chaingun improvement by empyrock) |
|
239 |
4837d 14h |
nightfright |
/ |
Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock |
|
231 |
4849d 23h |
nightfright |
/ |
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup |
|
225 |
4851d 16h |
loomsday |
/highres/sprites/ |
fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update |
|
222 |
4853d 14h |
nightfright |
/ |
Fixing messed up #220 commit, part 2 |
|
221 |
4853d 14h |
nightfright |
/highres/sprites/ |
Fixing messed up #220 revision |
|
220 |
4853d 14h |
nightfright |
/ |
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing) |
|
218 |
4857d 9h |
plagman |
/highres/sprites/ |
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one. |
|
217 |
4857d 16h |
loomsday |
/highres/sprites/firstperson/ |
#obsolete resources cleanup |
|
216 |
4857d 16h |
loomsday |
/highres/sprites/ |
Muzzleflash added to RPG |
|
215 |
4858d 11h |
loomsday |
/highres/sprites/ |
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning |
|
214 |
4858d 14h |
loomsday |
/highres/sprites/firstperson/ |
very draft colormatch to make hipals work on yellow and red |
|
205 |
4864d 17h |
loomsday |
/highres/sprites/ |
! DO NOT TOUCH - FOR TESTS ONLY ! |
|
204 |
4866d 9h |
loomsday |
/highres/sprites/ |
Polymer-ready HUD RPG, first iteration |
|
196 |
4880d 8h |
plagman |
/highres/sprites/ |
Revert 2613 (HUD shotgun) to before rev 143. |
|
157 |
5050d 12h |
nightfright |
/ |
Added: #227_d/n/s, 502_d/n/s |
|
155 |
5064d 15h |
loomsday |
/highres/sprites/ |
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699) |
|
143 |
5075d 13h |
nightfright |
/ |
Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764 |
|
66 |
5232d 6h |
h266 |
/highres/ |
new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed |
|
57 |
5274d 22h |
parkar |
/highres/ |
Adding updated freezer textures from Aron Osborn. |
|
47 |
5307d 14h |
h266 |
/highres/ |
70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6) |
|
17 |
5371d 20h |
parkar |
/highres/sprites/firstperson/ |
New freezer textures from ozz. |
|
10 |
5386d 17h |
parkar |
/ |
Merged the last changes from the old HRP svn repository.
Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack. |
|
1 |
5525d 12h |
plagman |
/ |
Initial revision. Copies everything from Parkar's private SVN server. |
|