Rev |
Age |
Author |
Path |
Log message |
Diff |
277 |
4722d 17h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
271 |
4731d 21h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4732d 17h |
spiker |
/highres/ |
Content by Lightsource |
|
246 |
4821d 15h |
nightfright |
/ |
Updated: #2536 (chaingun improvement by empyrock) |
|
239 |
4835d 15h |
nightfright |
/ |
Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock |
|
231 |
4848d 1h |
nightfright |
/ |
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup |
|
225 |
4849d 17h |
loomsday |
/highres/sprites/ |
fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update |
|
222 |
4851d 15h |
nightfright |
/ |
Fixing messed up #220 commit, part 2 |
|
221 |
4851d 15h |
nightfright |
/highres/sprites/ |
Fixing messed up #220 revision |
|
220 |
4851d 16h |
nightfright |
/ |
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing) |
|
218 |
4855d 10h |
plagman |
/highres/sprites/ |
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one. |
|
217 |
4855d 17h |
loomsday |
/highres/sprites/firstperson/ |
#obsolete resources cleanup |
|
216 |
4855d 18h |
loomsday |
/highres/sprites/ |
Muzzleflash added to RPG |
|
215 |
4856d 12h |
loomsday |
/highres/sprites/ |
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning |
|
214 |
4856d 16h |
loomsday |
/highres/sprites/firstperson/ |
very draft colormatch to make hipals work on yellow and red |
|
205 |
4862d 18h |
loomsday |
/highres/sprites/ |
! DO NOT TOUCH - FOR TESTS ONLY ! |
|
204 |
4864d 10h |
loomsday |
/highres/sprites/ |
Polymer-ready HUD RPG, first iteration |
|
196 |
4878d 10h |
plagman |
/highres/sprites/ |
Revert 2613 (HUD shotgun) to before rev 143. |
|
157 |
5048d 14h |
nightfright |
/ |
Added: #227_d/n/s, 502_d/n/s |
|
155 |
5062d 16h |
loomsday |
/highres/sprites/ |
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699) |
|
143 |
5073d 14h |
nightfright |
/ |
Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764 |
|
66 |
5230d 8h |
h266 |
/highres/ |
new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed |
|
57 |
5272d 23h |
parkar |
/highres/ |
Adding updated freezer textures from Aron Osborn. |
|
47 |
5305d 15h |
h266 |
/highres/ |
70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6) |
|
17 |
5369d 21h |
parkar |
/highres/sprites/firstperson/ |
New freezer textures from ozz. |
|
10 |
5384d 18h |
parkar |
/ |
Merged the last changes from the old HRP svn repository.
Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack. |
|
1 |
5523d 14h |
plagman |
/ |
Initial revision. Copies everything from Parkar's private SVN server. |
|