Rev |
Age |
Author |
Path |
Log message |
Diff |
277 |
4713d 14h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
271 |
4722d 18h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4723d 14h |
spiker |
/highres/ |
Content by Lightsource |
|
246 |
4812d 13h |
nightfright |
/ |
Updated: #2536 (chaingun improvement by empyrock) |
|
239 |
4826d 13h |
nightfright |
/ |
Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock |
|
231 |
4838d 22h |
nightfright |
/ |
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup |
|
225 |
4840d 14h |
loomsday |
/highres/sprites/ |
fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update |
|
222 |
4842d 12h |
nightfright |
/ |
Fixing messed up #220 commit, part 2 |
|
221 |
4842d 13h |
nightfright |
/highres/sprites/ |
Fixing messed up #220 revision |
|
220 |
4842d 13h |
nightfright |
/ |
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing) |
|
218 |
4846d 8h |
plagman |
/highres/sprites/ |
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one. |
|
217 |
4846d 14h |
loomsday |
/highres/sprites/firstperson/ |
#obsolete resources cleanup |
|
216 |
4846d 15h |
loomsday |
/highres/sprites/ |
Muzzleflash added to RPG |
|
215 |
4847d 10h |
loomsday |
/highres/sprites/ |
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning |
|
214 |
4847d 13h |
loomsday |
/highres/sprites/firstperson/ |
very draft colormatch to make hipals work on yellow and red |
|
205 |
4853d 15h |
loomsday |
/highres/sprites/ |
! DO NOT TOUCH - FOR TESTS ONLY ! |
|
204 |
4855d 8h |
loomsday |
/highres/sprites/ |
Polymer-ready HUD RPG, first iteration |
|
196 |
4869d 7h |
plagman |
/highres/sprites/ |
Revert 2613 (HUD shotgun) to before rev 143. |
|
157 |
5039d 11h |
nightfright |
/ |
Added: #227_d/n/s, 502_d/n/s |
|
155 |
5053d 13h |
loomsday |
/highres/sprites/ |
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699) |
|
143 |
5064d 11h |
nightfright |
/ |
Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764 |
|
66 |
5221d 5h |
h266 |
/highres/ |
new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed |
|
57 |
5263d 21h |
parkar |
/highres/ |
Adding updated freezer textures from Aron Osborn. |
|
47 |
5296d 12h |
h266 |
/highres/ |
70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6) |
|
17 |
5360d 18h |
parkar |
/highres/sprites/firstperson/ |
New freezer textures from ozz. |
|
10 |
5375d 16h |
parkar |
/ |
Merged the last changes from the old HRP svn repository.
Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack. |
|
1 |
5514d 11h |
plagman |
/ |
Initial revision. Copies everything from Parkar's private SVN server. |
|