Rev |
Age |
Author |
Path |
Log message |
Diff |
277 |
4806d 20h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
271 |
4816d 0h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4816d 20h |
spiker |
/highres/ |
Content by Lightsource |
|
246 |
4905d 18h |
nightfright |
/ |
Updated: #2536 (chaingun improvement by empyrock) |
|
239 |
4919d 18h |
nightfright |
/ |
Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock |
|
231 |
4932d 4h |
nightfright |
/ |
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup |
|
225 |
4933d 20h |
loomsday |
/highres/sprites/ |
fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update |
|
222 |
4935d 18h |
nightfright |
/ |
Fixing messed up #220 commit, part 2 |
|
221 |
4935d 18h |
nightfright |
/highres/sprites/ |
Fixing messed up #220 revision |
|
220 |
4935d 19h |
nightfright |
/ |
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing) |
|
218 |
4939d 13h |
plagman |
/highres/sprites/ |
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one. |
|
217 |
4939d 20h |
loomsday |
/highres/sprites/firstperson/ |
#obsolete resources cleanup |
|
216 |
4939d 20h |
loomsday |
/highres/sprites/ |
Muzzleflash added to RPG |
|
215 |
4940d 15h |
loomsday |
/highres/sprites/ |
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning |
|
214 |
4940d 19h |
loomsday |
/highres/sprites/firstperson/ |
very draft colormatch to make hipals work on yellow and red |
|
205 |
4946d 21h |
loomsday |
/highres/sprites/ |
! DO NOT TOUCH - FOR TESTS ONLY ! |
|
204 |
4948d 13h |
loomsday |
/highres/sprites/ |
Polymer-ready HUD RPG, first iteration |
|
196 |
4962d 12h |
plagman |
/highres/sprites/ |
Revert 2613 (HUD shotgun) to before rev 143. |
|
157 |
5132d 17h |
nightfright |
/ |
Added: #227_d/n/s, 502_d/n/s |
|
155 |
5146d 19h |
loomsday |
/highres/sprites/ |
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699) |
|
143 |
5157d 17h |
nightfright |
/ |
Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764 |
|
66 |
5314d 10h |
h266 |
/highres/ |
new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed |
|
57 |
5357d 2h |
parkar |
/highres/ |
Adding updated freezer textures from Aron Osborn. |
|
47 |
5389d 18h |
h266 |
/highres/ |
70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6) |
|
17 |
5454d 0h |
parkar |
/highres/sprites/firstperson/ |
New freezer textures from ozz. |
|
10 |
5468d 21h |
parkar |
/ |
Merged the last changes from the old HRP svn repository.
Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack. |
|
1 |
5607d 16h |
plagman |
/ |
Initial revision. Copies everything from Parkar's private SVN server. |
|