Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4602d 20h |
spiker |
/highres/sprites/ |
|
|
296 |
4603d 16h |
spiker |
/highres/sprites/ |
|
|
293 |
4611d 2h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
277 |
4812d 17h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
271 |
4821d 21h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4822d 17h |
spiker |
/highres/ |
Content by Lightsource |
|
246 |
4911d 15h |
nightfright |
/ |
Updated: #2536 (chaingun improvement by empyrock) |
|
239 |
4925d 15h |
nightfright |
/ |
Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock |
|
231 |
4938d 0h |
nightfright |
/ |
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup |
|
225 |
4939d 17h |
loomsday |
/highres/sprites/ |
fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update |
|
222 |
4941d 15h |
nightfright |
/ |
Fixing messed up #220 commit, part 2 |
|
221 |
4941d 15h |
nightfright |
/highres/sprites/ |
Fixing messed up #220 revision |
|
220 |
4941d 16h |
nightfright |
/ |
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing) |
|
218 |
4945d 10h |
plagman |
/highres/sprites/ |
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one. |
|
217 |
4945d 17h |
loomsday |
/highres/sprites/firstperson/ |
#obsolete resources cleanup |
|
216 |
4945d 17h |
loomsday |
/highres/sprites/ |
Muzzleflash added to RPG |
|
215 |
4946d 12h |
loomsday |
/highres/sprites/ |
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning |
|
214 |
4946d 16h |
loomsday |
/highres/sprites/firstperson/ |
very draft colormatch to make hipals work on yellow and red |
|
205 |
4952d 18h |
loomsday |
/highres/sprites/ |
! DO NOT TOUCH - FOR TESTS ONLY ! |
|
204 |
4954d 10h |
loomsday |
/highres/sprites/ |
Polymer-ready HUD RPG, first iteration |
|
196 |
4968d 9h |
plagman |
/highres/sprites/ |
Revert 2613 (HUD shotgun) to before rev 143. |
|
157 |
5138d 13h |
nightfright |
/ |
Added: #227_d/n/s, 502_d/n/s |
|
155 |
5152d 16h |
loomsday |
/highres/sprites/ |
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699) |
|
143 |
5163d 14h |
nightfright |
/ |
Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764 |
|
66 |
5320d 7h |
h266 |
/highres/ |
new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed |
|
57 |
5362d 23h |
parkar |
/highres/ |
Adding updated freezer textures from Aron Osborn. |
|
47 |
5395d 15h |
h266 |
/highres/ |
70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6) |
|
17 |
5459d 21h |
parkar |
/highres/sprites/firstperson/ |
New freezer textures from ozz. |
|
10 |
5474d 18h |
parkar |
/ |
Merged the last changes from the old HRP svn repository.
Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack. |
|
1 |
5613d 13h |
plagman |
/ |
Initial revision. Copies everything from Parkar's private SVN server. |
|